Tagtech

Green Cities and the Urban Operating System

PlanIT

PlanIT is building a city in Portugal as a test of its “Urban OS” concept, hoping to sell “instant cities” in China and Inida in the future.

“It’s a bit of a bloodbath really,” says Lewis, who began studying it while still at Microsoft. “They’re using techniques older than God. All of the technology is being used on the design end. No one can look into the future and ask ‘If I put better glass into this building, what does that do for energy efficiency down the road?’ You have developers building to do a quick flip, and eventually the building becomes so inefficient and so expensive to fix they have to knock it down. There’s no process and no lifecycle management. The industry is fragmented and the consolidation that’s happened everywhere else hasn’t happened here.”

A Harvard Business School case study (pdf) published earlier this year echoed this view. Despite being a $4.6 trillion global industry, construction firms have had little incentive to integrate, consolidate, or otherwise become more productive. While non-farming industries have made productivity gains averaging 80% since the 1960s, the construction industry has become 20% less productive over that span. “Studies suggested that up to 75% of construction activities typically added no value,” the authors noted.

A City in the Cloud: Living PlanIT Redefines Cities as Software

PlanIT plans to make constructing buildings, and cities, as efficient as manufacturing automobiles.

Buckminster Fuller, thou art avenged.

PlanIT will have competition from open_sailing‘s open source SwarmOS, which open_sailing co-founder Cesar Harrada considers a spiritual successor to The Walking City.

See also:

Cybersyn

6 Brain Sensors You’ll Be Using Soon

brain electrodes

Brain Computer Interface (BCI) – a technology that creates a direct connection from our brains to our computers – is beginning to reach the market via toys and game controllers. In the process, these thought-controlled sensors are inspiring innovations that, for instance, allow you to call someone on your phone by simply thinking about them.

From the first-ever thought-generated tweet, to the U.S. military funding the development of advanced prosthetic limbs, to implantable brain sensors, advancements in BCI are not only transforming the lives of people who are locked in because of total paralysis, but are ushering in an era where we will be able to build the Internet as fast as we can think.

Here’s a snapshot of the stages of development that these technologies are currently in.

ReadWriteWeb: 6 Brain Sensors You’ll Be Using Soon

Augmented Reality for Educational Textbooks

ReadWriteWeb: AR Textbooks, Virtual Chemistry Sets & the Future of Learning

Of course, this is only scraping the surface of what’s possible for education and training with this technology.

Hoppala: The Blogger of Augmented Reality?

When content management systems (CMS) like WordPress and Blogger hit the Web several years ago, the Internet entered a new age where it became quick and easy for anyone with a computer to contribute content. This week, augmented reality (AR) took a significant step toward becoming more like the read/write Web with the launch of an online mobile AR CMS for creating content on the Layar platform.

“Augmentation” – a Web-based tool for generating mobile AR content – was created by Layar Partner Network member Hoppala. With a Layar developer account, users of Augmentation can easily and instantaneously place their content in Layar with zero code and a few clicks on a map. Custom icons, images, audio, video and 3D content can all be added by way of a full screen map interface, and Hoppala will even host all of the data.

ReadWriteWeb: Augmented Reality Becoming More Like the Read/Write Web

Previously: Create your own augmented reality maps – Layar tutorial – but this looks even easier.

Author Nicholas Carr: The Web Shatters Focus, Rewires Brains

The Web Shatters Focus, Rewires Brains

I’m helping make you stupid:

In a Science article published in early 2009, prominent developmental psychologist Patricia Greenfield reviewed more than 40 studies of the effects of various types of media on intelligence and learning ability. She concluded that “every medium develops some cognitive skills at the expense of others.” Our growing use of the Net and other screen-based technologies, she wrote, has led to the “widespread and sophisticated development of visual-spatial skills.” But those gains go hand in hand with a weakening of our capacity for the kind of “deep processing” that underpins “mindful knowledge acquisition, inductive analysis, critical thinking, imagination, and reflection.”

We know that the human brain is highly plastic; neurons and synapses change as circumstances change. When we adapt to a new cultural phenomenon, including the use of a new medium, we end up with a different brain, says Michael Merzenich, a pioneer of the field of neuroplasticity. That means our online habits continue to reverberate in the workings of our brain cells even when we’re not at a computer. We’re exercising the neural circuits devoted to skimming and multitasking while ignoring those used for reading and thinking deeply.

Wired: Author Nicholas Carr: The Web Shatters Focus, Rewires Brains

As I said during my interview with Ashley Crawford (Pay attention here! Don’t click that link yet!), I’m that reading off more limited mobile devices like my Blackberry and my iPod touch is helping me concentrate on reading longer, more substantive material. Reading on my computer, with its tabbed browser, has a tendency to destroy my attention span.

I’m trying to discipline myself to browse first, read later – find stuff of interest by scanning through feeds, Twitter etc, and then go over the stuff I’ve flagged to read before I go back and find more stuff.

Do you have any strategies for navigating the web without destroying your attention span, or do you think that the transformation of our brains could actually be a good thing?

Virtual reality veteran FSK1138 talks about his new low-tech lifestyle – Technoccult interview

FSK1138

Electronic musician and artist Donald Baynes, aka FSK1138, spent 10-12 hours a day exploring 3D virtual worlds in 1996 and 97. But now he spends less than 3 hours a week online. He spent an hour of his weekly Internet time chatting with me from a park to tell me why he decided to unplug.

Klint Finley: You say you were “addicted” to virtual reality in the late 90s. How did you get started with VR and what were you doing with it?

FSK1138: During that time – I was what you would call cyberpunk – I spent days plugged into a body suit, data glove, and HMD [head mounted display]. I explored virtual worlds and was surfing the web in 3D. Searching, always searching, for others and A.I out there in the sea of information.

What sort of equipment were you using?

Virtual io HMD, Nintendo Powerglove, dual cpu pPRO.

Did you have broadband back then or was this on dial-up?

I was using dial-up but I moved to Toronto because there was faster Internet – this thing called ISDN.

I remember ISDN. Basically it was using two phone lines to achieve faster speeds, right?

Yes. It was a dream – so much faster. It made 3D surfing VRML [Virtual Reality Markup Language] a reality.

So you were surfing VRML sites then? What were those virtual worlds like back then?

Low rez – like Quake or the first DOOM but at the lowest settings. There was a whole underworld of VRML BBS sites at the time.

And what did you typically do on the BBSes? Chat, socialize?

Chat, socialize, share data – much like what people are doing right now but like the Sims or SecondLife.
FSK1138

Are you still using VR?

No – I think it is a very bad thing. Even back then 3D was considered bad for your eyes and brain. I don’t think we were made for this type of input.

What makes you say that?

The reaction of any one who has seen avatar – when people who have seen it talk about it they always seem to have a smile on their face – the same smile…

He later sent me this article mentioning health concerns surrounding prolonged 3D gaming in children

FSK1138

You say now use the Internet for less than 3 hours a week and do not own a TV, phone, or stove. What brought you to the point that you decided you had to unplug like that?

I lived in Guyana for 4 years. You can have days when you have no power, and I survived. I feel that people think that the Internet will always be there. I feel it will not and the day is coming soon. I have seen the Internet change over the years – it has changed alot. The day is coming, I feel, that the can not remain a free utility.

Life really is not hard without technology if you learn to live without it. But if you’re addicted – what then?

When did you decide to cut back your use of technology?

When I realized it was taking up so much of my time – 2007 – I started closing down websites that I was using. I cut back to Myspace and YouTube – there were so many. And I cut my surfing – I use RSS now, I do not surf. By 2008 I did not have a landline or cell or Internet at home.


Above: Video FSK1138’s “Catch the Man,” a cover of Front 242’s “Headhunter.”

It looks like you use a lot of technology to make your music – have you thought about going towards a more low-tech approach to making music?

I am in a way back to where I started with making music. When I could not get a sampler or computer I used found objects – metal and glass and things you could bang together to make noise.

So you’re not using computers for music music any more?

I am using computers still – I just did a track for The 150-Years-of-Music-Technology Composition Competition.

Do you have any opinions of augmented reality? Have you used any AR applications?

I think is a cool concept. I just hope it doesn’t become the next form of spam.


Above: Video for FSK1138’s “Digital Drug”

Augmented reality for the blind

LookTel- augmented reality for the blind

Now here’s a ray of sunshine on a cloudy day. LookTel is an object identifier – you point it at something and it tells you what it is. You can teach it to recognize new objects and by aiming it at a product, the program can tell what it is using real speech and when you need to ID something on the fly, you can stick on an image sticker and read that sticker. It’s more or less a barcode and QR scanner with some image recognition thrown in, but it really could be a boon to those with failing – or failed – eyesight.

The system needs a little more computing power than is available in the average smartphone so you need a local PC to help ID some things.

CrunchGear: LookTel, an app for the blind

(Via Augmented Timessee also their previous post on AR and blindness)

Cybersyn – the Chilean socialist Internet of the 70s

Cybersyn control room

In Chile in the 1970s, Stafford Beer attempted what Technocracy Inc. and Buckminster Fuller advocated:

Stafford Beer attempted, in his words, to “implant” an electronic “nervous system” in Chilean society. Voters, workplaces and the government were to be linked together by a new, interactive national communications network, which would transform their relationship into something profoundly more equal and responsive than before – a sort of socialist internet, decades ahead of its time.

When the Allende administration was deposed in a military coup, the 30th anniversary of which falls this Thursday, exactly how far Beer and his British and Chilean collaborators had got in constructing their hi-tech utopia was soon forgotten. In the many histories of the endlessly debated, frequently mythologised Allende period, Project Cybersyn hardly gets a footnote. Yet the personalities involved, the amount they achieved, the scheme’s optimism and ambition and perhaps, in the end, its impracticality, contain important truths about the most tantalising leftwing government of the late 20th century.

The Guardian: Santiago dreaming

The article claims that the system was impractical in the end, but its life was cut short rather early. It sounds like they were beginning to have success with it.

The Wikipedia article has many links

(Both via Theoretick)

Your Computer Really Is a Part of You

Heidegger schematic

The findings come from a deceptively simple study of people using a computer mouse rigged to malfunction. The resulting disruption in attention wasn’t superficial. It seemingly extended to the very roots of cognition.

“The person and the various parts of their brain and the mouse and the monitor are so tightly intertwined that they’re just one thing,” said Anthony Chemero, a cognitive scientist at Franklin & Marshall College. “The tool isn’t separate from you. It’s part of you.”

Chemero’s experiment, published March 9 in Public Library of Science, was designed to test one of Heidegger’s fundamental concepts: that people don’t notice familiar, functional tools, but instead “see through” them to a task at hand, for precisely the same reasons that one doesn’t think of one’s fingers while tying shoelaces. The tools are us.

This idea, called “ready-to-hand,” has influenced artificial intelligence and cognitive science research, but without being directly tested.

Wired Science: Your Computer Really Is a Part of You

(via Cole Tucker)

Intendix Brain-Computer Interface goes commercial

Intendix

The world’s first patient-ready and commercially available brain computer interface just arrived at CeBIT 2010. The Intendix from Guger Technologies (g*tec) is a system that uses an EEG cap to measure brain activity in order to let you type with your thoughts. Meant to work with those with locked-in syndrome, or other disabilities, Intendix is simple enough to use after just 10 minutes of training. You simply focus on a grid of letters as they flash. When your desired letter lights up, brain activity spikes and Intendix types it. As users master the system, a few will be able to type as quickly as 1 letter a second. Besides typing, it can also trigger alarms, convert text to speech, print, copy, or email. Retailing for €9000 (~$12,250), Intendix isn’t cheap, but it’s the first thought to type system available that’s geared towards easy to setup personal use in the home. Brain computer interfaces just got more accessible, and that’s a step towards them becoming more common all over the world.

Singularity Hub: Intendix, The Brain Computer Interface Goes Commercial

(via Edge of Tomorrow)

See also:

Chris Arkenberg’s 3 Scenarios for Brain Computer Interface.

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