Tagrpg

ImagiNation: An RPG For People Suffering From Depression

A personal game about depression and its effects intended to help people with invisible illnesses broach the subject and explore it in a way they can have power over it.

ImagiNation is set after the fall of mainland Britain to a strange reality breakdown. The barriers between imagination and reality, dreams and nightmares have shattered and strange things dreamed up by people caught in the event teem across the land.

Only those who are already ‘broken’ can hope to cope with exploring, understanding and combatting this strangeness for the sake of the huddled refugees that sit and wait and watch from the smaller islands around the coast.

A game of mental illness and art using The Description System (Neverwhere).

This game is available FREE so please promote, download, host and spread as far and wide as you can.

Full Story: ImagiNation

See also:

The Strange And Exciting World Of Nordic Larping

Study: Table Top Role Players Are More Creative

RIP Lynn Willis, Co-Creator of Call Of Cthulu RPG

Chaosium’s Lynn Willis has passed away. Ken Hite writes:

He played a key role in the refinement and balance of the Basic Roleplaying system, which makes him one of the crucial designers of RuneQuest and Call of Cthulhu, as well as the other lesser lights driven by BRP. He also co-designed the Ghostbusters RPG, which is the second-best licensed RPG ever created, and incidentally provided the die pool architecture for Shadowrun and for the White Wolf Storyteller engine.

He also played a key role as shepherd and guardian of Call of Cthulhu for its first twenty years.

Full Story: Ken Hite: Lynn Willis, RIP

(via MetaFilter)

See also: Honky Tonk Dragon’s tribute to Gary Gygax

Study: Table Top Role Players Are More Creative

Interesting, but there’s a fundamental causation vs. correlation problem here. I know at least one person who says she doesn’t play RPGs because she’s not imaginative enough.

A study forthcoming in Thinking Skills and Creativity found that people who play table-top role playing games (e.g. Dungeons and Dragons) engage in more divergent thinking (a common measure of creativity) than people who play electronic role playing games (e.g. Final Fantasy) or people who don’t play any role playing games.

What makes a game like Dungeons and Dragons so beneficial is that it gets at the cognitive core of what creativity is about — the act of connecting existing knowledge in a novel way in order to generate new knowledge. This new knowledge can be a pleasant way to place paint on a canvass, a plan to stop the leak in your sink, or a way to explain how a Dwarf’s Level 3 Fire spell is repelled by a Dark Ogre.

Peer Review My Neurons: Want to Be Creative? Play Dungeons and Dragons

(via Metafilter)

See also:

Research Shows That American Creativity is Declining

My interview with indie game designers Luke Crane and Jared Sorensen on their transhumanist RPG FreeMarket

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