TagJohn Robb

3 Perspectives on #OccupyWallStreet

Local 40 Iron Worker at #OccupyWallStreet

(Photo via @Newyorkist)

John Robb on #OccupyWallStreet as an open source protest:

*A promise. A simple goal/idea that nearly everyone can get behind. Adbusters did pretty good with “occupy wall street.” Why? Nearly everyone hates the pervasive corruption of banks and Wall Street. It’s an easy target.

*A plausible promise. Prove that the promise can work. They did. They actually occupied Wall Street and set up camp. They then got the message out.

*A big tent and an open invitation. It doesn’t matter what your reason for protesting is as long as you hate/dislike Wall Street. The big tent is already in place (notice the diversity of the signage). Saw something similar from the Tea Party before it was mainstreamed/diminished.

Douglas Rushkoff:

Anyone who says he has no idea what these folks are protesting is not being truthful. Whether we agree with them or not, we all know what they are upset about, and we all know that there are investment bankers working on Wall Street getting richer while things for most of the rest of us are getting tougher. What upsets banking’s defenders and politicians alike is the refusal of this movement to state its terms or set its goals in the traditional language of campaigns.

That’s because, unlike a political campaign designed to get some person in office and then close up shop (as in the election of Obama), this is not a movement with a traditional narrative arc. As the product of the decentralized networked-era culture, it is less about victory than sustainability. It is not about one-pointedness, but inclusion and groping toward consensus. It is not like a book; it is like the Internet.

Justin Boland:

There’s a lot being written right now about what the #Occupy movement must do. What it should be, where it all needs to go. Yet somehow, everything that looked like a mistake at first has unfurled into an advantage. All any single #Occupy cell needs to do is hold their ground for another night, and plan to make tomorrow bigger and better. It’s easy to write a sneering caricature of a Tea Party rally, but it’s interesting to note how many reporters wrote mocking hit pieces on the Wall Street crowd that all wound up being completely different. It’s hard to get a bead on where the consensus is — but the occupation itself is the whole message. Nobody on Wall Street is confused about what it means, at least.

Gaming the real world – John Robb on Jane McGonigal’s TED talk

However, at this point the presentation breaks down. McGonigal then proceeds to think of ways gamers can be used to do things (which plays well with the users at TED). While I give her props for thinking about ways to generate ideas on how to fix global problems, she entirely misses the big idea.

Here’s the big idea. For active online gamers real life is broken. It doesn’t make any sense. Effort isn’t connected to reward. The path forward is confused, convoluted, and contradictory. Worse, there’s a growing sense that the entire game is being corrupted to ensure failure. So, why play it?

They don’t. They retreat to online games. Why? Online games provide an environment that connects what you do (work, problem solving, effort, motivation level, merit) in the game to rewards (status, capabilities, etc.). These games also make it simple to get better (learn, skill up, etc.) through an intuitive just-in-time training system. The problem is that this is virtual fantasy.

So the really big idea isn’t figuring out how to USE online gamers for real world purposes (as in the dirty word: crowdsourcing — the act of other people to do work for you for FREE — blech!). Instead, it’s about finding a way to use online games to make real life better for the gamers. In short, turn games into economic darknets that work in parallel and better than the broken status quo systems. As in: economic games that connect effort with reward. Economic games with transparent rules that tangibly improve the lives of all of the players in the REAL WORLD.

Global Guerrillas: Online Games, Super Empowerment, and a Better World

See also:

How to make an addictive video game

Jane McGonigal interview at WorldChanging

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