Taggenerative music

Algorave: Generative Dance Music

algorave

Vice reports on algorave music — algorithmically generated electronic dance music:

“I’m a live coder, and over the last ten years I’ve been writing code to try to make people dance. That’s my aim,” Alex said. Writing code to make music has been a decade-long interest for Alex and Nick, but the epiphany to transport it into a club environment didn’t come along until a couple of years back. “Nick and I were driving up to Nottingham for an event, and we tuned into a pirate radio station called Rogue FM,” Alex said. “DJ Jigsaw was on, playing loads of happy hardcore, and that sort of influenced our set that night. At that point, it became algorave.”

By their own description, “Algoraves embrace the alien sounds of raves from the past, and introduce alien, futuristic rhythms and beats made through strange, algorithm-aided processes.” Alex attempted to breakdown the function of live coding in simplistic terms: “It’s a bit like making a knitting pattern or something; you come up with this usually quite simple way of describing patterns—this is my approach—and then use this as a sort of language for describing your music.”

Full Story: Vice: ‘ALGORAVE’ IS THE FUTURE OF DANCE MUSIC (IF YOU’RE A NERD)

I wonder what’s typically used for this — SuperCollider? Update: Lots more info on live coding at Toplap — looks like lots of different programming environments are used.

See also: Songs in the Key of F12

Otomata – Flash-based Cellular Automata Music Sequencer

Otomata

Chaos Science Meets Music Meets Video Games

There’s an article on Shift.com about a new piece of software called Venharis. It’s a 3D game that generates fractal music.

Navigating with the arrow keys, you round a corner. You are inside a large alien room with moving panels and a floating fractal hologram. Suddenly you notice an alien hovering nearby in a flying saucer. With lightning-fast reflexes, you target the alien and punch the mouse button. But the alien does not explode into a thousand gory pieces.

It plays you a song.

Phil Thompson’s Venharis, which was completed last week, is not a shoot-’em-up. Venharis is a music composer and generator wrapped in a 3D gaming environment — with a plot. In it, you’re investigating an artifact that leads you to a meeting place between two worlds, where different species communicate through music. There are different areas to explore, and each area has a different utility in terms of the musical composition. In the hologram area, you create pieces of music. Then it’s down the elevator and through some doors to the nebula area to adjust the temporal aspects of your piece: Change the tempo, schedule starts and stops. Although it’s not a game in the strictest sense, it looks and feels like one.

Shift: musimatician

Update: I can’t find the software anywhere, but here’s a track composed using it.

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