Post Tagged with: "interviews"

Technoccult Interview: Wilhelm Reich Comic Book Biographer Elijah Brubaker

Technoccult Interview: Wilhelm Reich Comic Book Biographer Elijah Brubaker

reich panels

Elijah Brubaker is the writer and artist of Reich, a biography of Wilhelm Reich in comic form. Reich (1897 – 1957) was an Austrian psychotherapist known for his theory of character analysis. He fled Nazi Germany in 1938 and came to the U.S. where became obsessed with orgone, which he claimed was a universal energy. He also began developing technology based on orgone, including the orgone accumulator, which he believed could cure cancer, and the cloudbuster, which he believed could make it rain. He was eventually arrested for medical fraud and died in prison.

Reich is published by Sparkplug Books and is available in fine comic shops or directly from Sparkplug. You can read the first few issues online here.

This interview was filmed back in 2008 for Technoccult TV, but the audio and video were too corrupted for release. I managed to transcribe most of the interview, so here it is at long last.

Klint Finley: So you do a comic about Wilhelm Reich, were you involved in Reichian therapy before you started the comic?

Elijah Brubaker: No, I wasn’t involved in the therapy at all. I had read about Reich kind of anecdotally through William Burroughs. And he just seemed like this cool crazy guy, and he’s a great thing to talk about to your friends who don’t know about him. I just like to talk about esoteric bullshit at parties. My interest kind of grew after I read several biographies of him and I started looking at him as more of a person, so my interest comes from the compassionate part of it now. It started as “Ha ha ha, there’s this crazy quack” Now I feel like I’m a crazy quack too.

That really shows in the comic. You don’t vilify him or idolize him. It’s a really human portrayal of him. I think it’s generally sympathetic towards him, was that your intent?

Yeah, just today I was reading the back of a biography of Ayn Rand. And there was a pull quote on the back that said that the people who lionize her and demonize her equally do a disservice by dehumanizing her. That’s how I feel with Reich, he’s such a controversial figure that people don’t really look at him as human anymore, he’s just this series of events that happened or a series of ideas. They either agree or disagree and everyone has a strong opinion about it, but it’s not coming from a very humanistic point of view I guess.

How long did it take you to research it before you started on the comic?

I did strict research for about a year, and then I said “I’ve just got to get something on paper.”

Were your reference materials particularly difficult to find?

Yeah, at first. This book, Wilhelm Reich vs. USA, was pretty hard to find. I actually found it at the library, and I kept checking it out and checking it out and finally found it at Powell’s. I don’t read German. I would like to find some of the papers that he wrote that are only in German, but that would be sort of pointless right now.

Do you do any original research, like interviews with family members or people who knew him?

I wish I could. No. I started out thinking this was going to be a much smaller project. I would still like to travel around and find whoever I could to talk about it now. Originally I thought this would be a way for me to practice cartooning, essentially, of telling a true story in the most truthful way that I thought I could.

Did you expect it to be so long?

Well, I deal better with long works. So yeah, I thought it would be like 300 pages, but I didn’t think that I would have a publisher. I thought I would print like 100 copies and give out to friends.

Have you heard from any Reich experts who has taken issue with any of your portrayals?

Not that has taken issue, but I recently got an e-mail from a person that was at a conference on orgone and pulled out my comic and showed it to everyone. Everyone was really skeptical but semi-supportive.

The e-mail was essentially “Please don’t think mess this up. Graphic novels are a big deal these days and you have the potential to do our work some harm if you portray this in the wrong light. No pressure though!”

Well, it’s one of the most flattering things written about him, so it seems like it could do his work a lot of good.

Well, it’s still early in his career, I’m sort of interested in how people feel about how I deal with some of his more controversial views, his ideas on aliens and what not.

So you haven’t gone through any of the therapy at all, just as research even?

No.

Seen an orgone accumulator?

Yeah, I’ve seen an orgone accumulator, but they weren’t… I don’t know if anyone builds them professionally any more, but the person who owned it was the person who built it.

Are there any ideas of his that you’ve come to accept now, or that have affected you?

Well, since starting working on the book I think about sex in a lot less uptight way. I can actually talk about things in an open matter, where before it was like “teehee, he said the word erection.” I’m still a pretty uptight guy, I’m not going to talk about free love or anything like that.

Other than just freeing of my own language, I don’t think I’ve really adopted any of his teachings or whatever you want to call it.

I’m not exactly part of the anti-psychiatry movement or anything like that. But I’ve never been to therapy and I’m not looking to.

So you found out about Reich through William S. Burroughs — how did you find out about Burroughs?

You know, I can’t really remember. I think Naked Lunch was a book that my brother had in his apartment, just because it was a strange book and my brother likes strange stuff so he kept it around to show his friends. So one day I stopped by his apartment and didn’t have anything to read so I just picked it up. It’s not a narrative in any sense of the word, it’s almost just a collection of jokes or something. But I really gravitated towards it because everything I had read was just straight forward plot stories, and this had no plot and was just dirty and gross and was this guy’s entire brain smashed up. Ever since then I’ve looked for artists that do a similar thing, where it’s just self-expression whether you like it or not. I can’t say that my stuff is even close to that, but I hope that I’ve learned a little bit from that type of sensibility.

That actually makes sense looking at your work, that it would have been influenced by Burroughs, just the psychological aspect of it.

Right. I also like his unapologetic paranoia, because I’ve always felt a certain amount of “they’re out to get me.”

You have a really distinct style, how long did it take you to develop that, where did it come from?

I’ve always had an interest in that 20s era Weimar German Expressionism sort of stuff. And just through looking at George Grosz and Otto Dix and stuff like that, and trying to see what they were doing. I just sort of stole ideas from this person and that person.

You’re also working on a biographical comic on serial killer Billy Gohl. Why was his story so interesting?


I’ve always liked the idea of a serial killer as a boogey-man sort of thing. And Billy Gohl, there’s no movie about him, he’s not in popular consciousness yet.

His story is interesting to me, because he was accused of a hell of a lot more murders than he actually took part in. He was a braggart and a loud mouth. He said he cannibalized a man in the mountains one year.

Gray’s Harbor, Washington at the time was this rough port town where people would go missing all the time. The Christian population of the time looked down on the fact that he had a bar. Fights would break out there and they’d blame Billy Gohl.

He was made a representative of the sailor’s union and he was responsible for watching sailors’ belongings while they were out at sea. If they didn’t come back he was in charge of distributing the goods however he saw fit. Finding the families and everything. Chances were he’d usually just keep it. So his stories were “Oh this sailor I didn’t like, I just killed him and took his stuff.”

And people would show up floating in the bay. I think there was one year where the was just a little under 200 people found floating in the bay, and they referred to them the “floater fleet.” And Billy Gohl was eventually accused of every single murder that happened there, thousands of people over the time that he was living in Gray’s Harbor.

He was eventually convicted of two murders, one of which the court decided he didn’t even actually pull the trigger, he just convinced the other guy to pull the trigger. I don’t know how the legal wrangling were over that.

I think it’s a cautionary tale about how being a loud mouth and talking what a terrible person that you can be. Eventually you’re going to try to prove that and you’ll find your justice.

What’s your favorite work of your own?

Reich is the thing that I’m most proud of. I think the stories in Papercutter are a little bit more aligned with my sensibilities, I think I’m having more fun with those stories, but I think Reich is a more fulfilling story.

See Also

My wife’s intro to Reich and alternative psychology

Brubaker interviewed by Wizard Magazine

William S. Burroughs dossier

January 17, 2013 0 comments
Technoccult Interivew: King City Artist/Writer Brandon Graham

Technoccult Interivew: King City Artist/Writer Brandon Graham

King City cover by Brandon Graham

King City by Brandon Graham is a comic book about a guy named Joe and his cat Earthling in a far future metropolis run by spy gangs and evil sorcerers. It’s full of weird drugs, black magic, luchador masks and oddball humor.

This month Image Comics published a collection of all 12 issues of King City, which was originally serialized from 2007 to 2010. After a battle with testicular caner Graham literally gave his left nut to finish the book. He’s now working on Prophet for Image and Multiple Warheads for Oni Press. I caught-up with him to talk about Moebius, graffiti, technology in science fiction and more.

Brandon Graham

How many details about the city were conceived in advance? Did you create maps, or list of facts and details about the world the book takes place in, or did you just make it up as you went along?

I had some rough ideas about the characters but I pretty much made up the city as I went along. I was always trying to base places off of somewhere I’d been. I think of Joe and Pete’s place in the 2nd half of KC as being in Seattle’s China town. The diner where Pete meets Exiekiel to get information about the alien lady was me trying to draw a diner in Queens.

King City Board Game

King City, to me anyway, has a very spontaneous feel. I imagine you just making up each page as you went along, packing them with as much detail as possible. Or did you have a more structured plan for each issue?

I had a real rough structure for everything but I try to allow for a lot of drawing what I’m in the mood to draw. And I usually lay out the book in 4 or 5 page chunks as I go along.

It’s nice to just follow your mood with a page and try to find new ways to stay interested in what you’re doing. I like to think about what’ll be fun to draw on the next page forcing me to speed up on what I’m doing because I’m so excited about what’s next. And then there’s days where I’m just not thinking about what comes next and I’m just having fun making lines on paper.

King City appears to take place in the far future, and there are references to certain technological advances like nanotechnology. But in some ways it seems really low tech – I’m not sure we ever see anyone use a cell phone or the Internet. For example, Anna seems to have no way of reaching Joe or Pete remotely, she has to walk to their apartment to find Joe. Did you consciously decide to avoid having the characters use certain technologies or was this  just the way the story worked out?

Yeah, it was on purpose. I avoid certain things like cell phones or the Internet or anything too modern that would seem dated really soon. I was trying to make it feel like it was happening now but with all the sci-fi fantasy elements I felt like throwing in. Excluding all the crazy sci-fi-ery, the technology is probably at the technological level of the early 1990′s because that’s about what I can wrap my head around.

I think a lot about different eras of science fiction and how they portrayed the future. The sci-fi that reflects modern technology seems sleeker and smaller, and it makes sense but it doesn’t look as cool to me. I’m a big fan of the look of big clunky utilitarian 70′s sci-fi. But maybe KC is “20 minutes in the future” of 1992.

Brandon Graham "The Long Goodbye"
Graham’s tribute to Moebius

King City actually reminds me a lot L’Incal by Jodorowsky and Moebius and other old European sci-fi/fantasy comics. Moebius recently passed away, can you talk about his influence?

Yeah, Moebius is probably the artist whose work has influenced me the most. Him and Howarth, Shirow and Barlow. I like the Incal all right, but I’m really obsessed with the work he did alone.

I feel like he took a lot of the freedoms American underground comics were doing in the 60s and pushed them to a whole new level adding all kinds of elements from science fiction novels and really creating something new.

I’ve always been so impressed by the joy he seemed to put into everything he did. His comics read like he’s having a great time working on them and the nerve in some of the stuff he pulled off is fantastic. How he’d allow himself to change a character’s look so dramatically in the middle of a story or jump from something completely serious to the ridiculous. I could go on forever about all the elements of his work and his life that have impressed me.

I know you haven’t done graffiti in a long time, but did being involved in the graffiti scene in Seattle as a kid affect the way you perceive the urban environment? Do you think you’d draw cities the same way if you hadn’t been a part of that?

Yeah, I think it definitely affected how I think about cities, certainly the way you interact with your environment when you’re running around drawing on it. It’s nice to be able to fuck with the world around you – changing signs or just writing a response to an ad directly on the ad or having to draw something to fit on the surface you’re drawing on.

Bigger than that, I think graffiti really influenced how I think about the scene I’m in.

Can you expand on that?

The graff writers I was around really pushed the idea that the culture has to be treated with a fair amount of respect. You’re expected to know the history and you have to earn your place in it.

I think the comic industry gets dirty because people make the excuse that it’s a job. For me it’s that if it’s where I’m going to spend my life then I want to make it a scene that I’m proud of.

The pillars of hip hop influenced you when you were younger – what, outside of comics, influences you now?

Still a lot of hip hop, I think in the last couple years the wordplay in rap has really driven a lot of what I put into my stuff.

I think I’ve been really influenced by some of the authors I’ve been reading. Robert Heinlein’s way of rethinking the way future relationships work and his whole out look on life being so different from mine. I’ve been influenced with how William Gibson structures his books and certainly the way Haruki Murakami writes about food and music.

My misses Marian has been a huge influence as well. She’s coming at art from a much more fine art/literary way of looking at it than I was used to. She’s really good at challenging my ideas and helping me think about what it means to be a life long artist and how I talk about art. A big thing I learned from her early on was the idea of talking about the quality of work not from a “this is the best” but rather “this is my favorite”.

Prophet cover by Marian Churchland
Prophet cover by Graham’s wife Marian Churchland

Given the amount of improvisation in your work on King City, how different is it to be a writer, instead of an artist, on Prophet?

The whole approach is pretty different. It puts a lot of the weight on the guy drawing it, plus we go back and forth on the layouts and script. I do the text after the art is done so there’s lots of room to improvise.

I think it uses the same skills that I use in my solo work but it feels like a different animal.

Multiple Warheads by Brandon Graham

Other than Prophet what are you working on?

My main thing is Multiple Warheads that’ll be coming out later this year from Oni press. It’s a fantasy comic set in a fictional Russia. and I’m putting together an 80 page book of my sketches.

See Also

The Comics Journal’s interview with Graham

Inksuds’ video interview with Graham

Graham on what it’s like working with Liefeld, and the matter of how women are portrayed in comics

March 27, 2012 0 comments
Technoccult TV: Hacktivists Peter Fein and The Doctor

Technoccult TV: Hacktivists Peter Fein and The Doctor

In this video I speak with Peter Fein and The Doctor of the digital activist group Telecomix, which worked to keep the Internet available in the middle east during the Arab Spring by providing dial-up Internet access and even using fax machines to send information into Libya. The Doctor also works on the wireless mesh darknet project Project Byzantium. In this interview we talk about what Telecomix does and why it matters.

This interview has been a long time coming. It was conducted at Contact Summit in October, 2011. It was recorded at the end of a long day and we were all pretty tired. Please excuse the background noise, this was the quietest place we could find.

See also:

Forbes article on Telecomix

Ars Technica’s article on darknets

An idea for solving the distance problem in wireless darknets from acrylicist

My lists of “government-less Internets”: Part 1 and Part 2

Technoccult posts on decentralizing the Web and/or Internet

March 19, 2012 0 comments
Technoccult Interview: Douglas Rushkoff On Kicking the Consensus Reality Habit

Technoccult Interview: Douglas Rushkoff On Kicking the Consensus Reality Habit

Douglas Rushkoff
Photo by Johannes Kroemer

“Are you a practicing occultist?” was the first question Douglas Rushkoff asked me when I met him at the Webvisions conference in Portland, OR. It’s not a typical question for a keynote speaker to ask a journalist he’s just met at a technology event. Then again, Rushkoff is not a typical keynote, and I’m not a typical journalist. After all, I’d just introduced myself as a writer for ReadWriteWeb and Technoccult.

“No, not anymore,” I told him.

“I’m thinking about starting up again. I feel like I’ve been fooled by all of this,” he said, gesturing around the room.

“All of what?” I asked him.

“Consensus reality,” he told me. He went on to talk about the vitality that practicing magicians like Phil Farber and Grant Morrison have. We chatted a bit longer about our common interests, and made an appointment to meet up for an interview. I talked to him about some of the themes of his new book, Program or Be Programmed, and the Contact Summit, which he’s co-organizing with Venessa Miemis and Michel Bauwens. You can find that portion of the interview at ReadWriteWeb. Then we got into stuff that fits better on this site.

Rushkoff is disappointed about how technology is being used today. He describes feeling of computer networks in 1991 as being like taking acid – there was a sense that anything was possible. In Cyberia he wrote that the only people that would be able to handle the new information reality would be psychedelic people and kids. He expanded upon the notion that kids would just inherently get cyberspace in Playing the Future.

It hasn’t worked out that way. Rushkoff admits he was wrong about kids just getting cyberculture. He says recent studies have found that younger Internet users are more likely to fall for hoaxes or believe incorrect things they read on the Internet. Young people are less critical, not more.

Meanwhile, technology has become more about control than about liberation from consensus reality.

“When Video Toaster for the Amiga came out everyone was really excited,” he Rushkoff said. “We believed that we could use it to create deeply alternative states of consciousness using lights and colors and things.”

“Today, those technologies are used by companies like Fox News to make you pay attention to what they want you to pay attention to, or to make your eye fall on a particular ad. Stuff like that.”

But he says if you know how the program works, you’re less likely to be hypnotized by it. “There’s two ways to experience magic,” he says. “And I don’t mean stage magic.” You can either experience it as a spectator, watching a priest or guru. Or you can participate. “Having a guru will only take you so far,” he said. “You have to become the guru.”

But it’s not easy. Rushkoff admits he’s been having trouble participating in magic these days. “My sense is that the suppositional conditioning that I’ve undergone – making a living, raising a kid, keeping a house in working order, paying a mortgage – I’ve expended a lot of energy in less efficient ways,” he said. “I’ve become less trusting of the more subtle ways of influencing the world around me.”

“Part of that is because the stakes are higher,” he said. “I’ve got a real kid, a real wife, a real house, a real bank account, a real mortgage. When it was just me, the stakes were lower. It was just ‘Will I get this book deal?’ and ‘Will I get with this girl?’ Not expending that energy in the conventional ways wouldn’t lead to catastrophic failures.”

He said he hasn’t reached a point where the stakes are lower. “I’ve just gotten to a point where this is no longer working for me. Too many of my day-to-day concerns are not consonant with the way I want to experience the world. It’s about maintaining security, avoiding death and getting things done.”

He says he’s not interested in performing rituals or ceremonies. Instead he said “I want to maintain a greater availability towards pattern recognition. A greater sensitivity to the subtle effects of my actions.”

He wants to spend more of his time and energy connecting with people and “Being and experiencing myself as part of the unfolding of reality.”

So what stands in the way?

“The cultural things in my life and how I relate to them are all fairly rigid – marriage, schools, etc.” he says. “But unless you find an intentional community, it’s hard to feel that balanced. But I feel it can be done.”

I mention that Grant Morrison seems to pull this off. “Yeah, but he’s childless,” Rushkoff replied. He explains that he’s worried that if he goes off the deep end, he’d end up with some fucked up kids. “I don’t know if that’s because of society or what,” he says, pointing out that society has certain expectations from parents and childhoods and your children can end up being the victims of your choices, even if it’s not fair.

I told him that I don’t have kids, but society still limits what I can do. “Right, money is a big limiting factor,” he says.

“It’s like Bill Hicks said,” I replied. “‘You think you’re free? Trying going anywhere without fucking money.’”

“Yeah, not everyone can move out to the woods, and have solar panels and all that. It’s just not sustainable.”

I told him about EsoZone, and how part of my intention for it was to create a sort of urban Burning Man – a semi-autonomous zone that people could bus or bike to, instead of something way out in the desert away from civilization.

“Yeah, and that’s great,” he said. “But it’s temporary. It’s like acid. When you come down, the question is always ‘how can I make this last forever?’”

And it’s at that point that someone from the event came over and told him it was time to get ready to go on stage and we had to part ways before I could get to the other questions on my list about localism, alternative currencies, etc.

But I’ve been thinking about this last point – how do we make these special experiences last forever? Part of the point, I think, of these sorts of shamanistic experiences – whether it’s Burning Man, or drugs, or fever or lucid dreaming or whatever – is that they are temporary but that you can take something of value away from them and apply it to normal, every day life.

I relate to Rushkoff’s experience, even though I’m childless. My day-to-day concerns are meeting my deadlines for work, making sure I have enough money in the bank for rent, my conference travel schedule, the best types of dish washer tablets and whether my wife and I need a new coffee maker. I’m considering buying a subscription to Consumer Reports, and what sort of retirement savings account is best for me.

Did we learn nothing from our experiences that we can bring back into our day-to-day lives? Are there really no options between being square or living on a commune?

I for one choose not to be believe that.

Since this interview, I made it a point to work less and to spend more time with friends. Even before the interview I’d been realizing that I didn’t do much actual socializing on social media. Twitter and Tumblr are participatory, but not particularly social. I use Facebook mostly as a way to send and receive invitations, and as a sort of back-up e-mail system. I want to spend more time connecting with people, and I’m doing my best to do that.

But there does seem to be something else that’s missing. As we parted ways, Rushkoff told me to feel free to e-mail him if I came across anything that I thought would help him in his situation. I chuckled, saying that it’s the exact same situation seemingly everyone is in.

June 23, 2011 3 comments
Selections from The Dream Manual Artist Michael Skrtic – Technoccult Interview (Part 2)

Selections from The Dream Manual Artist Michael Skrtic – Technoccult Interview (Part 2)

Dream Manual Now tell me what I am here for

Selections from the Dream Manual is an “aesthetic grimoire.” On one level, it’s a collection of cut-up texts by Bill Whitcomb (occasional Technoccult guest blogger and frequent commenter) accompanied by collage paintings by Michael Skrtic for each line of text. On another level, it is a collection of excerpts from the employee handbook of the Ministry of Dreams. On both levels, it’s a remarkable and engaging work. As Antero Alli writes in his foreward, “Look at them as meditation portals to the cinematic dreamscapes of the Other Side, or if you prefer psychological terms, the Unconscious (and naturally “other” to the conscious Ego). Or, if you side with the Australian aborigines, the Dreamtime.”

You can learn more about it, and preview it, here. You can buy it from the publisher here or from Amazon.com.

Part one of this interview can be found here.

I found it interesting that everything right down to the typeface in the book is meaningful. Can you talk a bit about that?

Yeah. It’s all about packing. Density is what it is. It’s symbol density. How much can you pack into each page, each image, and each combination? If you start with the text, you got some very plain, random text that Bill assembled Burroughsian-style. He was assembling lots of text ala Burroughs and Gysin. He made these little stanzas that were just starkly beautiful, but were rather plain in and of themselves…they’re just sort of…pronouncements, but if you start with those and you start stacking images, so that the words couple with the images. Some years after the original dream manual was created Bill created the magical alphabet called the Alphabet of Dreams for another purpose. And as I was painting these things, the first paintings, I thought “Well, hmm, the Alphabet of Dreams.” I needed a textual element. Originally, I was thinking about sort of lettering the text comic book style on the paintings and then thought “Wait a minute, if I grab the Alphabet of Dreams which has these runic…each letter has an association.” In typical Bill-manner, each letter has two or three pages of associations, colors, days of the week, and astrological signs. So I thought that if I just transliterated Bill’s original text into the Alphabet of Dreams, I could use that as a pictorial element. It stacked another layer of symbolism on top of just the images coupled to the text. As we built this thing, we just kept packing and packing to point where, as you say, even the fonts Pentagramm and Pentagraf are based on a five-point star. The idea is that all this should act on you in a beneath-the-consciousness sort of way. Indeed, everyone we’ve been able to get to look at it, to play with it, to really read and experience it, has been totally blown away. Most recently, my neighbor who doesn’t read much – he works with the Forestry Committee in Sweden – his family are farmers. He has absolutely no interest in any odd occult stuff, but he read it from front to back and has been asking questions. He thinks this is completely fascinating, so even unlikely people seem to open it and get immediately lost in all the layers of symbols and meaning in it. You’ve got the text layered on there, and there’s that lovely little bit of foreword matter, and some of those strange line drawings that are placed about, and then the final end-piece. I think that’s one of the most interesting parts of the book – that last piece where we listed the image sources. All of these things came from airline magazine, or French fashion magazines while I was travelling through France or postcards from Tokyo. That just ties it to the rest of the world. Finally, as we were assembling the book, Bill wrote these really lovely descriptions of each of the paintings. Not just a dry description, but sort of a poetic description that provides you another route through it. In a way, I think Bill and I were both heavily inspired by the Dictionary of the Khazars. The Dictionary of the Khazars is really a sort of hypertext novel.

That was mentioned in the introduction. When was that published?

You know, it would have to be the early 80’s. I could actually check if you want, but it’s upstairs.

I can look it up online.

I’m sure there’s even a hypertext version these days – a true hypertext version.

Dream Manual I Could Use Your Help

As Antero Alli points out in the foreword, you and Bill avoid the question of what dreams are and what they mean. Do you have an opinion on that?

At different points in my life, I’ve had different answers with different degrees of certainty. I don’t know what dreams are. I’ve had prophetic dreams. I’ve had dreams that seemed just totally weird. As I was learning to speak Swedish fifteen years ago, I used to dream about John Wayne talking to me about Swedish. It’s a combination of prophecy, and processing daily actions, and you mind spinning loose and just relaxing and fantasizing, like watching TV, I think. No. I have no definitive answer about what dreams are.

Since you’ve just finished this seven year project, what are you going to do now or what are you going to do next?

There are two projects I’m working on right now that are totally unrelated or maybe they are, in an odd sort of way. I’m working on a children’s book called “When Gaia Dreams the World.” I’m doing the text and images for that, but that’s sort of in outline stage at the moment. At the same time, I’m working with Bill Whitcomb on the “The Hard-Boiled Tarot.” It’s a Tarot deck which uses modern popular culture genres like Weird Science, True Romance and Thrilling Detective Stories as suits. Like Selections from The Dream Manual, both of these projects deal with the dreams and stories we tell ourselves about the world around us.

Back to part one…

February 24, 2011 0 comments
Selections from The Dream Manual Artist Michael Skrtic – Technoccult Interview (Part 1)

Selections from The Dream Manual Artist Michael Skrtic – Technoccult Interview (Part 1)

Selections from the Dream Manual Try This Experiment

Selections from the Dream Manual is an “aesthetic grimoire.” On one level, it’s a collection of cut-up texts by Bill Whitcomb (occasional Technoccult guest blogger and frequent commenter) accompanied by collage paintings by Michael Skrtic for each line of text. On another level, it is a collection of excerpts from the employee handbook of the Ministry of Dreams. On both levels, it’s a remarkable and engaging work. As Antero Alli writes in his foreward, “Look at them as meditation portals to the cinematic dreamscapes of the Other Side, or if you prefer psychological terms, the Unconscious (and naturally “other” to the conscious Ego). Or, if you side with the Australian aborigines, the Dreamtime.”

You can learn more about it, and preview it, here. You can buy it from the publisher here or from Amazon.com.

Part two of this interview can be found here.

Michael currently lives in Sweden, but is a true citizen of the world. I caught up with him by telephone to talk about the Dream Manual, his relationship with Bill and what he’s working on now. Tune in next week for part 2 of this interview.

Klint Finley: What possessed you to undertake this process of creating a collage painting for every line of Bill’s original Dream Manual?

Michael Skrtic: The Dream Manual appeared first in 1984 or 1985 in a magazine called The Negentropy Express, which was an APA (an amateur press association) by the Society for Creative Thought. I was one of the founding members of the Society for Creative Thought and I was immediately taken with Bill’s original text and the original short little collage things that he did to accompany the text. It sort of followed me around since then. In the early 90s, I had just moved to Stockholm and I was looking for a project. I thought, ah, I know what I’ll do, I’ll colorize Bill’s original collages, so I blew them up and I colorized a couple of pages, and then I got involved with something else. Fast forward to 2003. I had a new studio and I’d just finished painting strange diagrams on the floor to get the mojo right, so I started thinking about the Dream Manual as a possible thing to do. I started looking at it and realized that I actually could – that’s basically it.

I started thinking about all the places I’ve been, collecting collage material. I’ve been collecting collage material for many, many years. Each of the Dream Manual images has touchstones to everywhere I’ve been and all the other images I’ve gathered, so I started putting them together to see where I’d end up. That’s how it started. It took seven years of work from the second time I started. I started painting and spent about six years painting and another year with Megalithica Press getting the book ready for publication. That’s the physical story of the Dream Manual.

Selections from the Dream Manual cover

What states of altered consciousness did you employ while creating the collages and paintings?

None. [laughs] I was drawing on a rich reserve of that. But, painting is an altered state of consciousness. I have a very active style of painting, so I’m standing up and I’m sorting through hundreds and hundreds of images just stacked up in front of me. I’m going through these processes of, in a way, accreting the paintings. I’d step into my studio – which is a magical workspace – and start sorting pictures and to see how they would go with different paintings. Often, I was working on three, or four, or five paintings at once. It’s definitely an altered state of consciousness. It’s a magical state of consciousness. It’s sort of like meditation in motion – I guess that’s how I’d classify it.

Did you have any interesting dreams while creating this work? That you can tell us about?

You know, that’s a hard question because I have really interesting dreams all the time, but nothing really stood out. After I was done, there have been a couple of occasions where I felt, as we were creating the book, we were sort of opening a doorway to the Ministry of Dreams. The Minister of Dreams as a character and the Ministry of Dreams as an imaginary place became quite real during the period we worked on these things. Bill and I would talk three to five times a week during the time when we were working on the Dream Manual project. He’s on the West Coast, as you are, so I would get up at five o’clock in the morning and I’d go paint for an hour and then I’d call Bill and we’d talk for half an hour. I’d have morning coffee with Bill after I’d done my painting and he’d have his tea in the evening with me. Sort of a Nokia moment.

So you were in contact with him every day while you were working on this.

Basically. Four or five times a week. A lot. We’ve actually spent more time over the telephone than we have face to face over the time we known we’ve known each other. We’ve lived together a couple of times in Florida and in Texas, but most of the time we’ve spent with each other has been incorporeal.

Dream Manual Realized

Did you meet through the Society for Creative Thought?

That’s kind of funny. We’d heard about each other for two or three years before we actually met. I was living in Tallahassee, Florida. It was the beginning of the 80s and I had started a group on campus called the Pagan/Occult Discussion Group. We we’re trying stuff out. We were a bunch of people who had read a lot and were experimenting. It started as a discussion group, but that lasted about two meetings, until we said, hey let’s try some stuff. Bill was living in Thomasville, Georgia, about an hour north of Tallahassee, and a lot of the people in the Pagan/Occult discussion group knew Bill. So, for about two or three years, we had been hearing about each other. We finally met at a very strange party and both of us had the same reaction, namely “Wow, I’m supposed to meet this guy?” We were mutually unimpressed with each other.

Shortly thereafter we met again, and this time hit it off. He used to climb through the windows at night on weekends. That was
his favorite mode of entry to the house. He’d get done with work in Georgia and would drive down to Tallahassee and, usually on Friday night about one or two morning, I’d find Bill climbing through my window.

Onward to part two…

February 17, 2011 0 comments
Erik Davis – Technoccult Interview

Erik Davis – Technoccult Interview

Erik Davis

Erik Davis has been covering fringe spiritual movements, underground music and subcultures for magazines like Wired, Arthur and Spin for the past two decades. He’s probably best known for books his books TechGnosis and Visionary State. He’s currently a contributor to several publications, including Reality Sandwich and HiLobrow. His web site is here and you can follow him on Twitter here.

Nomad Codes

Erik’s latest book, Nomad Codes, is a collection of several of his articles and essays. It can be purchased from its publisher YETI or from Amazon. I talked with Erik about the new book, the changing American spiritual landscape, and why he’s now pursuing academia.

Klint Finley: Over the last few years, while writing the essays that comprise this book, have you seen any significant shift in American spirituality? Has much changed since the publication of TekGnosis?

Erik Davis: Spirituality is always changing, because “spirituality” itself is almost defined by its informality, at least in contrast to those more organized movements we call “religion.” And even religions are always changing. Since the 1990s, there have been some intriguing developments, some cool, some odd.

One has been the extraordinary popularity of yoga, and what makes yoga particularly interesting is that it bridges between spirituality and a purely secular world of exercise and keeping fit. People don’t go to yoga for gurus like they did in the 70s — it’s about the “practice.” That shows some healthy pragmatism in some ways, but it also represents how easily spirituality gets commodified in America. I mean, yoga is pretty cheap when you boil it down–you on a mat on a floor. And yet it has become a whole industry.

Yeah, the brouhaha over Bikram yoga really exemplifies that.

Then there’s the 2012 thing, which has really grown tremendously, right on schedule. I have been tracking that for years, a combination of archaic dreaming and very contemporary apocalypticism. I knew some folks in British Columbia that all decided to adopt the 13 moon calendar for a while, and they lived their lives partly in that alternate calendrical frame. Pretty outside stuff! Then a year ago, my sister, who is not a freak by any stretch of the imagination, started talking about 2012 and what it meant. That represents quite a shift. Even Christian fundamentalists are talking 2012 these days. Everyone on the bandwagon!

Where does the title of the book, Nomad Codes, come from?

For me the phrase Nomad Codes really captures something about the 1990s culture that really influenced me and most of the writing in the book, even the later stuff. In some ways, we never leave our home-base cultural framework. In the early 1990s, there was a tremendous sense of novelty and possibility–the Internet was opening up, electronic music, a revived psychedelic culture, even “Twin Peaks” on the TV seemed to confirm that reality itself was warping. That sense of warp was captured by the figure of the nomad–slipping beyond the established narratives and institutions, not trying to root himself anywhere, flowing between the cracks. But all this stuff was happening in the context of an exploding media and particularly digital culture. So codes were, and are, everywhere. The world we perceive is partly dependent on our codes–not just our ethical codes, but the codes of perception and experience we use to program our engagement with reality.

Goa sunset by Koshy Koshy
Goa sunset, photo by Koshy Koshy

Do you have a favorite story from the book? One that you’re particularly proud of?

There’s a number of pieces that come out of really amazing trips and explorations I’ve one on. “Sampling Paradise” was about going to Goa in India in 1994 to hunt down the origins of raves; it was just when Psy-Trance was starting to leak into the west, and I went to some amazing parties. But the craziest time was my visit to Burma, which I write about at length. At the end of the piece, I am drunkenly dancing with a cute transvestite spirit-medium whose gaudy outfit was stuffed with currency. My wife was there at the time and she found it all hilarious.

I don’t have a copy of the book yet, so I don’t know if “Technopagans” and/or “Songs in the Key of F12” are included, but I wanted to tell you that those two article were formative for me.

Well thanks. They both nearly made the cut, but not quite. “Technopagans” was too long, and a little dated, and some of the ideas were repeated elsewhere. And not a lot of the music writing made it in, other than a profile of Sun City Girls and a long piece on Lee Scratch Perry. Maybe I should have given more thought to “Songs” though! That was a fun time to write about electronic music. I am curious though: how did they influence you?

Keiko Uenishi

I read “Technopagans” in 2000 just as I was starting to learn about chaos magic, and the way the article related it to tech culture kind of gave me the push I needed to jump in and start doing it.

I read “Songs in the Key of F12″ around the time it came out, and it planted the seeds that eventually lead me to become a laptop musician myself – though it was years after reading it. I guess, like “Technopagans,” it told me “This is something YOU can do.”

That’s great. That’s why I love writing about subcultures: I get drawn toward things I want or attract me, and then I try to communicate the attraction and the appeal, even if I don’t end up becoming a chaos magician or a laptop musician myself.

Here’s a question someone on Twitter just asked me to ask you: Have you faced any challenges as an independent scholar outside the university system?

Well its funny you should ask. I have faced some challenges, and the unfortunate fact is that, in terms of getting paid, the challenges have only gotten larger the more established in my career I have become. I came of age as a writer at a time when I was lucky enough to be able to live off interesting magazine work–I got paid for the Goa piece by Details magazine, all expense paid trip and a good fee, even though they never ran the story. That world is gone, at least for someone with my interests, which have only gotten farther off the beaten track as far as the “mainstream” goes. Which is why I have decided to cross the great divide and enter the academy. I am at a religious studies program at Rice that specializes in magic, mysticism, and the esoteric tradition. I still like to think of myself as an independent scholar though, cause I am just doing what I want to do!

In a round-table on the impact of the Internet on writing, you said “I find the internet-driven pressure to make pieces short, data-dense, and crisply opinionated — as opposed to thoughtful, multi-perspectival, and lyrical — rather oppressive, leading to a certain kind of superficial smugness as well as general submission to the forces of reference over reflection.” Since then, Slate has reportedly found long-form pieces on its site to be the among the most popular. Have you seen any shift back towards a demand for longer form work?

Well that’s wonderful news. I have certainly gotten great reactions from the half-dozen longish-form pieces I have written for HiLobrow this last year or so. They werent super-long, but they were dense and careful and reflective. I think the interest for this kind of stuff probably never went away but the editors and the people designing magazine and online templates went for the short stuff. I will be a happy camper if the pendulum swings back.

What are your favorite publications, print or otherwise?

Online I rove; I rarely return to the same place as if it were a magazine. Print is more conducive to a regular relationship, in my experience. I love Fortean Times, I can’t understand why everyone doesn’t have a subscription. Marvels and Wonders every issue. Coming to school I kind of went on a magazine diet though, so I am not reading the journals I normally do, from the annoying/enjoyable New Yorker to the occasional issues of Plazm. My parents just got me a subscription to The Economist, which is great because I don’t usually read that much news online, so it keeps me more “current”–whatever that means. But I like it because they write intelligently about this insane, totally fucked up world and somehow manage to seem chipper about it all.

Erik Davis at Burning Man
Erik lecturing at Palenque Norte camp at Burning Man in 2003

And what’s next for you? Are you working on another full-length popular audience book, or are you completely focused on academia now?

I have always written some stuff that had an academic twist–I’ve hard articles in almost half a dozen university press books. So I will be emphasizing that side of the equation while still doing as much online and magazine work as possible. I’ve also been doing the Expanding Mind net radio show on the Progressive Radio Network for a year and a half, and will continue to do that. It’s great because I have to push myself to discover new and interesting people–or to remember all the interesting people who have crossed my path, and bring ‘em on and find out what they’re doing now. I love that conversational style. I am also working on an collection of Philip K. Dick’s writings from the Exegesis which is really fun.

Do you have any parting words before we sign-off?

Keep your minds open!

November 23, 2010 3 comments
The American Book of the Dead Author Henry Baum – Technoccult Interview

The American Book of the Dead Author Henry Baum – Technoccult Interview

The American Book of the Dead The American Book of the Dead, part II

In Henry Baum’s novels Golden Calf and North of Sunset he explored the American religion that is Hollywood. His latest novel, The American Book of the Dead, delves into religion more directly – specifically apocalyptic Christianity and New Age ufology. It’s likeThe Stand as written by Philip K. Dick. You can buy the book here or download a free copy here. Henry’s now serializing the sequel online here. He took the time to talk to me about music, writing and fundamentalism.

Klint Finley: In addition to being a writer, you’re also a musician. I’m actually listening to your soundtrack to The American Book of the Dead for the first time right now, in fact. I’m wondering if you see yourself as more of a writer or as more as a musician, or whether you make that distinction.

Henry Baum: I started as a musician – age nine, guitar lessons. My dad was a fiction writer growing up (now a playwright). So in high school, the way for me to rebel against my parents was in a way to be anti-writing. So I was in punk bands and such. Played in indie rock bands in New York City. My own songwriting was always on the backburner. I always thought of myself as a drummer and fiction writer first, rather than a songwriter. Now, though, I’ve got a copy of Logic and can record any way I want, so I’ve been working on this whole backlog of songs I’ve had through the years. But still…I find fiction writing more satisfying for some reason. I love writing and playing music, but it’s not the thing I wake up thinking about, even if I’ve been playing music a lot longer than writing fiction. It’s less in my bloodstream, maybe.

Introduction by theamericanbookofthedead

How long have you been writing? What made you decide to start after avoiding it for all those years?

In college I lost that teenage rebellion and realized I was fighting the inevitable. I started working on a novel and realized how much I liked it. The novel wasn’t so great, but I at least found that I enjoyed the process. So I’ve been writing since I was 18 – which means, 20 years. Damn. The American Book of the Dead is my sixth novel, though I’ve published three. The first two were practice. One ripping off Richard Yates, who I was once obsessed with. The other trying to be a twenty-something Charles Bukowski. I’ve excised everything that was readable from those two novels and put together two short stories – i.e. 20 readable pages out of hundreds.

You’re serializing a sequel to American Book of the Dead right now, so I take it you think serializing the other novel online was a success? Do you have the novels written ahead of time and then release them piece by piece online, or do you write them as you go?

I actually abandoned serializing the novel almost as soon it was started. I put it up on Blogspot and soon realized I wasn’t ready for it. The site’s still live but what’s there is basically half of the introduction. Instead, I started posting a blog called “God’s Wife” which was part one of a completed novel I wrote about a porn star who joins a religious cult. I posted the porn part – it’s first person, female, and I posted it as if it was being written by a real porn star. People bought it. It makes me sound like a James Frey type, but this was in 2004 – blogs and Blogspot were new, and it was a literary experiment. Some people were pissed when they found out, some were supportive. Now, many years later, I’m ready to start posting something online as it’s written, which I’m trying to make a part of the story – but it’s also kind of terrifying because it doesn’t give me as much time to get used to something before publishing it.

Henry Baum

How much of both books is autobiographical? Have parents at your daughter’s school really confronted you about ABOTD?

Ha, no – that’s totally a projection of my worst worry, as was the chapter in the first novel – about a father discovering his daughter doing porn online. Basically, that confrontation is one I’m having with myself. I’m torn about writing this whole sequence because at some point my daughter’s going to be reading what I wrote. It’s an honest fear though, and something many fathers out there are dealing with, so my self-judgment isn’t totally overwhelming.

I’ve only read the introduction and first chapter of the sequel, but so far it’s much more personal, while the first one is more, I guess, universal. Is that why you decided to do a sequel? To work out more personal rather than universal issues?

A little bit. The first novel is about me in the year 2020, so it’s purely a fantasy about what I could be. Whereas Part II covers this time period. Eventually though it gets pretty far out – and revisits the 2020 character. Part II is going to be much more about the UFO issue: what first contact could do to the world’s psyche. How the world’s psyche could be prepared for that “awakening.” The first novel’s more about far right fundamentalism and the damage that can cause. I always intended it to be three parts, but the autobiographical writers are the ones who appeal to me most – Kerouac, Bukowski, Philip K. Dick’s Valis books. So it’s nice to be writing about who I actually am in real time.

That’s interesting, because yours is one of the few “writers writing about being writers” novels that I actually like – along w/ Dick’s stuff, though it’s not as expressly about writing. I couldn’t make it through Ask the Dust for that reason. Records about how much the recording industry sucks annoy me too.

Wow, thank you for that. I like Fante. To be honest, I’m not sure I need to read Post Office or On the Road ever again. They’ve been formative, but that period’s over. I absolutely love Philip K. Dick’s Valis books because they mix the totally far out with autobiography. I recently read Anne Dick’s memoir (and interviewed her) and it’s pretty remarkable how autobiographical ALL his novels are, which is why he appeals to me more than other science fiction writers. I read Jonathan Lethem recently say that Dick is continuing the legacy of Kerouac more than Asimov. So that’s what I’m attempting to do. Emphasis on the word “attempt.”

Do you have a particular process or ritual for writing?

I pretty much write in an insane trance for three months at a time and then have long spells where I don’t write at all – recovering from the trance. That’s why music’s been helpful to me. On my fiction writing downtime, I often dive back into recording. It’s rare when I go full-on with both at once.

How much do you buy the fringe ideas that have influenced the American Book of the Dead novels? For example, do you really think the world is in need of a mass die-off to curb over population?

It’s a disturbing concept and one I’m still exploring. I look at the recent mosque controversy and wonder, for instance, what would happen if there was UFO disclosure. If people think Obama’s a socialist Hitler terrorist now, they might be turned into David Ickean conspiracy theorists at that point – he’s a reptilian. There’s just so much volatility that seems like it could end in violence. People are crazy – how do we introduce new radical ideas into the culture if a centrist like Obama is seen as a radical? I’m not advocating genocide of any kind – but metaphorically at least, many different types of thought need to die, especially different aspects of fundamentalism. And now it seems fundamentalism is getting a louder and louder voice in the mainstream. It’s like the culture is primed to create mass conflict. So while it’s not something I desire, it does seem inevitable.

It can suck to be prescient sometimes, huh? You started the novel, what, 8 yeas ago? Those seemed like dark times then, but fundamentalist rhetoric just seems to be getting worse and worse.

Sarah Palin didn’t even exist when I started this book. I was fearing the Bush/Cheney cabal and what they were capable. Sarah Palin makes Bush look like, I don’t know, Bill Clinton.

Speaking of Clinton – you’re a little older than me so you might remember this period a bit more clearly than me – was the right so apocalyptic during the early years of Clinton’s presidency? Some elements certainly were, it seems like, reading those old Ron Paul Survival Report issues that were published online during the presidential primary.

And those seem to fit my very young memory of Clinton’s early years – I lived in rural Texas then, but I was only 11, I think, when Clinton was elected.

The far right’s always existed. But 9-11 really blew a hole in people’s last shred of rationality. The vitriol then seemed to be aimed at Hillary Clinton. But post 9-11, post electing a person named Barack Obama, and people have totally lost it. I mean, 9-11 blew a hole open in how I look at the world as well – it was then I started looking at conspiracies, UFOs, mysticism, and everything else that went into this book. I asked, as many people did, What the fuck is going on?

You’ve said that you write because you hope you can change people’s thinking. If you could change society’s thinking in just one way, what would that be?

Whoa, big one. The main thread here I think is the problem of fundamentalism. First two novels I wrote were about Hollywood – which I see as another religion, with the same kind of blind worship. I also mentioned porn up there. Though sexual taboos are a problem, being overly devoted and thinking sex is the only thing that matters isn’t the alternative. Christian and Islamic fundamentalism are next in line. I just posted a piece on Reality Sandwich which expressed the possibility of skepticism about 9-11 truth, and people were PISSED. Frankly, I don’t think this kind of true believerism makes any more sense for the fringe than it does for Sarah Palin devotees. So, short answer, the thing I think needs to go away is: blind devotion.

September 23, 2010 0 comments
Indie Game Designers Luke Crane and Jared Sorensen on Transhumanist RPG FreeMarket – Technoccult Interview

Indie Game Designers Luke Crane and Jared Sorensen on Transhumanist RPG FreeMarket – Technoccult Interview

FreeMarket

New York based game designers Luke Crane (of Burning Wheel and Mouse Guard fame) and Jared Sorensen (known for octaNe and the various games released through his Memento Mori imprint) are sometimes referred to as godfathers of the indie game scene. Tomorrow they’re releasing their new game FreeMarket at GenCon – you can find them at booth #1732. I talked to them a couple weeks ago about what FreeMarket’s all about.

Could you briefly go over what FreeMarket is and why it’s different from other role playing games?

Luke Crane: FreeMarket is a transhumanist RPG in which players take on the roles of telepathic, immortal infovores living on a space station orbiting Saturn.

Jared: That’s also what makes it different from other RPGs.

Luke : In order to get ahead on the station, players must make friends, cooperate and give gifts to one another. Doing so enhances a player’s reputation. Players can then spend this reputation to accomplish personal goals. It uses a unique card-based mechanic, comes in a box and is really pretty.

Jared Sorensen and Luke Crane
Left: Jared Right: Luke

It also sounds like it’s a more intellectual game than most – you’ve said you can, for instance, play the role of a philosopher and have that be meaningful within the game.

Luke: Yeah, but don’t think you can’t play Soulshitter Killfuck and have fun, too. But, unlike many other games that I’ve played, you can play an artist and have serious conflict about what you do. It’s impossible to just make a piece of art in this game and have it sit there, inert. Art is controversial.

Jared: And conflicts (especially philosophical, critical and artistic) are both internal and external and can have wide-reaching and unplanned repercussions.

Right. So you could do a more typical hack and slash scenario, or you could do something where you’re dealing with post-scarcity speculation. Or maybe both.

Luke: Yes. But the “typical” scenario is also turned on its ear.

Jared: Definitely. “Death artists” is a common FreeMarket trope we see in our games.

Luke: You can kill the living shit out of something in the game. In fact, when you get into a fight, someone is going to die, period. But that is very costly, so you better be ready to have another side to your character. You better be ready to cooperate and give gifts. Otherwise, you’re not going to survive.

Jared: Some of the nicest people on FreeMarket Station are killers… because they have to be nice in order to remain viable members of society.

FreeMarket 1

So you can kill or be killed in the game?

Jared: Yes, but not permanently

What do you mean?

Luke: Yeah, the station just resuscitates you or reloads your back up into a new body if you’ve “perfect deathed.”

Jared: There are different levels of death… from induced death to brain death to total bodily destruction. If you just go around murdering people left and right, people are going to shun you and you’re going to burn your social capital to ashes.

Luke: Right, killing costs a lot of your reputation.

Jared: Especially if you’re killing people who are valuable members of the society. Assholes who kill each other off can get away with that for a while

Luke: *Laughs* True!

Jared: But kill a baker? Or a garbage man? You are FUCKED.

FreeMarket 2

I haven’t role played in years, and it’s been even longer since I’ve been at all serious about playing. But Free Market sounds like something I’d like to play. Do you think this is the sort of game that people who have lost interest in role-playing or maybe never even role played before would get into?

Luke: YES

Jared: We had a woman play — she was the CFO of a game company — who had never played an RPG before. She got it in five minutes. It was awesome.

Luke: It’s different. It’s not about roll-to-hit and not a number style play. People who are diehard RPG players have the most trouble with it, actually.

Was that your intention? To create a game for non-gamers?

Luke: No, we just wanted to create a game that we liked (and that Peter Adkison would like).

Jared: We wanted to create a game for people interested in science fiction.

Luke: That, too!

Jared: Not SF gaming, but actual SF.

Luke: Yeah, this isn’t space pirate romance.

Jared: No travel, no aliens. Which are two mainstays of the game genre.

You’ve said before this is the first actual science fiction game.

Jared: We say a lot of things.

Luke: *Laughs* True. Paranoia is the first science fiction roleplaying game. Our friend Joshua made a really neat science fiction game called Shock, but it’s not really an RPG.

What makes it a science fiction game and other sci-fi themed games NOT science fiction games?

Luke: They’re about fighting and romance. FreeMarket is about time, space and identity.

And economics?

Luke: Not really!

Jared: D&D is as much about economics as FreeMarket. The title of the game is ironic commentary — the space station was renamed “FreeMarket Station” by its residents and it’s probably ironic commentary by us as well.

So it’s not Milton Friedman: The Game?

Jared: Hah, no.

Luke: Unfortunately, no. Milton Friedman would probably hate the economy in this game.

Jared: More Malcom Gladwell.

Luke: There’s no money. No market.

Jared: That’s the joke. The market is one of ideas.

FreeMarket 3

More “free” than “market.”

Jared: And it’s a truly free society. For the first time ever, people have real freedom. And it’s terrifying.

Luke: Utterly.

And you’re going to be giving the game, sans artwork, away for free online at some point, correct?

Luke: We already did that.

Jared: With artwork even.

Luke: We gave away a PDF from November to April. We took it offline while we launch.

Jared: It was limited to 1,000 people. And we used that for our “colony program.”

Luke: I’m sure it’s out on torrent sites.

Jared: It totally is.

Luke: We’re discussing the future fate of the electronic life of FreeMarket. We need to see how well the printed version does. You can definitely get a sense of the game from the PDF. But to play it, it’s best to have the materials—the cards and chips.
FreeMarket hazard

How did you get interested in transhumanism and why did you decide to write a game based around it?

Luke: I’ve been a fan of cyberpunk since I had a brain…since about 1991. Transhumanism seems like the next natural step. It’s like cyberpunk, but without the 1980s and with some more thoughtful science fiction.

Jared: The game has gone through a lot of development and research but even from the first step we knew “transhuman science fiction” was going to be its thrust. And it was kinda unexplored as a game subject at the time (2007).

Luke: Yeah, somebody said to us, “What would you do with X” and we both said, “Transhumanist SF RPG. Space stations and weird technology.” I think I was reading Bruce Sterling at the time.

I suppose it would be hard to create a normal hack and slash transhumanist game. Unless you count Rifts or something.

Jared: You can play out brutal combat sequences in FreeMarket and it’s very satisfying. It’s just the consequences are all backward and upside down.

Luke: Rifts is totally transhumanist. But Eclipse Phase, our cousin, is a TH game about fighting. Did I just say that out loud?

Jared: *Laughs* Except that DEE-BEES are not human (so really, it’s transdimensional).

Luke: Fuck.

Jared: Rifts also has space whales I think.

Were virtual worlds like MOOs and MUSHes and newer things like Second Life an influence?

Jared: Definitely.

Luke: Absolutely. Facebook, Myspace, and Twitter too.

Jared: Everything from MUDs and Second Life to Facebook, dating sites and Slashdot.

Luke: Good science fiction expresses the present through the fiction of the technology. We wanted FM to feel like an outgrowth of today.

FreeMarket 4

How were social networking sites an influence?

Luke: Well, in the game, you friend each other. Friending each other increases your overall reputation and provides “social insurance.” The more friends you have, the harder it is for you to be kicked out of the community. So the influence is rather naked. It was more “What if that shit was about people and real life rather than your profile?”

Why wouldn’t everyone just friend everyone then?

Luke: Hah, well, do you go around friending everyone on Facebook? Do you love the people who do nothing but friend you?

No, but it doesn’t really keep me from getting kicked off my space station.

Jared: There are game equivalents of “like” and “mod down” buttons, social groups and trolling. There are people on the station who try and friend everyone. But friending carries serious social implications. Friending is like allowing someone access to your Google Calendar. And Ebay account. And email. Etc.

So there’s a real trust relationship there.

Luke: And if you’re worried about getting kicked off, then I don’t know if we should be friends. because you’re obviously up to something that’s going to get me in trouble. When your reputation tanks, your friends all take a hit, too.

Jared: Klint’s friends are all switchers, breakers and wetworkers! Don’t friend him!

What advice would you give people who want to be game designers?

Jared: continue to want to be that.

Luke: *Laughs* Play lots of games. Start breaking games. And then play your games. And break them. Also, recruit tolerant friends.

Jared: And stay the hell off of game forums.

Luke: That, too.

Are there any books on game design you’d recommend?

Luke: I like Rules of Play by Salen and Zimmerman. But Jared and I are both self-taught.

Jared: Also Understanding Comics by Scott McCloud.

Luke: Oh, yes!

Why Understanding Comics?

Luke: Because it’s the single best deconstruction of a medium around there. It teaches you how to think structurally and critically. It shows you how to clearly break down complicated stuff.

Jared: And if you get a chance to come to a convention seminar by Luke and me, I seriously recommend it.

Anything else you’d like to say to readers?

Jared: Replace your body as soon as possible! But don’t throw out the original packaging just in case.

Luke: Always back up your memories. Unless you need to forget.

Special thanks to Jesse for suggesting this interview!

FreeMarket

August 4, 2010 6 comments
Binaural Beats with SbaGen Developer Jim Peters – Technoccult Interview

Binaural Beats with SbaGen Developer Jim Peters – Technoccult Interview

Binaural Beats

Jim Peters is the developer of the cross-platform, open-source binaural beat generator SbaGen. Although the application has been available for free online since 1997, an commercial application called I-Doser, which used SbaGen’s source code without permission, has been in the news lately. I took the opportunity to ask Jim a few questions about binaural beats and his program.

Jim Peters

Can you tell us a bit about binaural beats and how they work?

The mechanism behind binaural beats is very simple — on the face of it, at least. Two pure sine-wave tones are fed to the brain, one in each ear. For example, you could play a 200Hz tone to the left ear, and a 210Hz tone to the right ear. The end result, as far as the listener is concerned, is that they hear a tone of 205Hz but pulsating or ‘beating’ at a frequency of 10Hz. This 10Hz stimulation is what leads to the entrainment.

This could be viewed as simple wave interference, but actually it is a lot more complex than that because the sound waves never get to mix in the air. They do not meet until they have already been converted into
signals in the nervous system of the brain.

Our hearing centres do a lot of complex processing on the sounds that we hear, especially to determine the direction and distance of objects in our environment. If an object is to our left, then sounds from that object arrive first at the left ear, then slightly later at the right ear. There is a part of the brain dedicated to detecting these delays which gives us our sense of sound direction.

When the brain is fed tones of slightly differing frequency, this is interpreted as a sound with a delay that is constantly changing. The direction-detection part of our brain reacts to this sound, resulting in the beating effect that we perceive.

Directional hearing is a very low-level, primitive function of the brain, and the centres dedicated to it are right on the brain stem (the ‘superior olivary complex’). This means that causing a beating stimulation here with binaural beats has the potential to cause entrainment effects quite different to those produced by light glasses or other methods of entrainment. Certainly it is valuable tool.

Binaural Beats diagram

Binaural beats diagram from Everything You Ever Wanted to Know About Binaural Beats

How did you first learn about binaural beats?

I first heard about binaural beats through attending a workshop with Ken Eagle Feather (Kenneth Smith), a Toltec teacher. He had been a test subject in the labs of Robert Monroe.

Why did you decide to create SbaGen?

I wanted to experiment with binaural beats, so the obvious thing to do was to create a tool to allow me to do that. However, I now realize that I am not a genius like Robert Monroe! It is one thing to build a tool that generates tones to a high standard, but quite another to have the inspiration to create sequences that take people to other places. This is like the difference between a musical instrument maker and a virtuoso player. So, whilst I’ve been able to create the tool, I have to leave it to others to create interesting sequences.

SbaGen screenshot
SbaGen screenshot

What programming language is it written in?

It was originally written in C for Linux /dev/dsp, a long time ago when a fast machine was a 75MHz Pentium and I was still thinking like an assembler programmer. So, apologies for any poor style! Over the years it has been adapted for Windows and Mac, and even things like Blackfin boards. It uses integer-only arithmetic, even for MP3 and OGG decoding, which is an advantage when porting to ARM, for example.

However, modern processors are capable of a lot more and if I were to rewrite it today, I’d consider the use of other techniques.

What happened with I-Doser and SbaGen’s source code?

As far as I can gather, the guy behind I-Doser calls himself Christopher Canavan, based on messages to the SBaGen list and WHOIS data. It seems that he had a bright idea of how to make lots of money from binaural beats, and he contracted some programmer “for hire” to develop a GUI wrapper around SBaGen that added encryption and some means of packaging sequences. However, he did not pay any attention to SBaGen’s GPL license — he just took what he wanted.

As it happens, he violated the SBaGen license by modifying it and not redistributing the source code of the changes, as required by the GPL. With a little more care, he could have got what he wanted without any
license trouble or payment.

For a long time I knew nothing about this. Then I started getting E-mails from SBaGen users bringing the problem to my attention. I could see that I was dealing with someone who was a bit shady, and I really didn’t look forward to having to negotiate with him, especially as I am based in the UK and he is based in the US. Eventually the pressure from users was so much that I had to act and try to resolve the issue.

I’m sure that Christopher Canavan (or whoever he really is) is making huge amounts of money from I-Doser — I’ve heard stories of individuals spending hundreds of dollars. I’m also sure that with enough money spent on lawyers I could have had a large slice of his cake. But in our discussions he gave me the impression of being completely evasive and untrustworthy. I considered the stress and cost of protracted legal action in a foreign country, and decided on something symbolic instead. On moral grounds, I’m not sure that I would have wanted a slice of his cake in any case.

So I settled for putting the source code in order, and him paying me $1000 (which he paid without hesitation), and having a link from his site to mine so that there was a ‘way out’ for people looking for more information.

I-Doser has gone global — I’ve heard reports of worried parents and officials from as far away as Russia and Korea. What I-Doser has done is very clever from a business and marketing point of view, but also quite corrupt (in my eyes). But then you could say the same of Coca Cola or McDonalds. You can see why I am not a successful businessman!


Coil – “Methoxy-N, N-Dimethyl,” from their album Time Machines

Do you believe that I-Doser can actually deliver on their promise of providing a variety of discrete recreational psychoactive experiences? My own experience working with SbaGen, Brainwave Generator, and sound and light machines is that it does feel like “something happens,” but I haven’t found that the specific experience each one is aiming for (“relaxation,” “creativity,” “stimulation,” etc.) In fact, I actually conducted some controlled experiments with classmates as a research project in college. We investigated whether the “intelligence enhancement” setting of a particular sound and light machine was effective at improving MENSA test exam scores. We didn’t get statistically significant results.

No, I don’t believe that I-Doser can deliver on their promise. If I hit you over the head with a mallet you will see stars, but that doesn’t mean that you’ve had a marvellous journey through the universe. However with a good enough sales pitch maybe I can make you believe that you have.

I-Doser uses quite high-amplitude binaural beats, much higher than is recommended by organizations such as The Monroe Institute or CenterPointe, where the beats are generally only just audible under the soundtrack.

I guess you could compare I-Doser’s use of binaural beats to typical teenagers’ use of substances like alcohol — i.e. excessive. Actually, I think that this may be the key to it. For some reason people of that age are attracted to self-destruction in various forms, and I-Doser are tapping into that with their fantastical and exaggerated descriptions of their sessions’ properties. It is on about the same level as teenage experimentation with alcoholic drinks.

Whether listening to high-amplitude binaural beats does any harm, I really don’t know. But would the harm be more or less than the harm done by getting completely intoxicated with alcohol? Who knows.

In some ways I am sad to see binaural beats used in this way, but on the other hand it does raise interest in a tool that is very valuable for people who are past their teenage self-destructive phase and who are looking to do something rather more constructive.

There is great potential for new research combining binaural beats with other techniques such as biofeedback or EEG. By a happy accident, nature has provided us with a direct signal feed into the brain stem without any surgery required!

The applications of binaural beats are varied, but they will never be a ‘silver bullet’ to instantly give you high MENSA scores or whatever.

I’ve heard from Buddhist monks who found that binaural beats took them to places in consciousness that required years of meditation to reach by normal means. But again this sounds better than it is — they were
practiced meditators, so they could follow the guide provided by the beats to reach those places. Someone who is not practiced in meditation would fall asleep or pop out of entrainment under the same conditions. Meditation takes time to learn, but binaural beats can be used as a guide for practice.

The late Robert Monroe used binaural beats, sometimes combined with flotation chambers and sensory deprivation, to guide people to places he knew from his journeys out-of-body. This could be seen as another
form of meditation.

Then there are organizations such as CenterPointe who see binaural beats as a means of emotional cleansing. They use both carrier frequency and beat frequency to plot a 2-D map, which they traverse slowly, session by session, stimulating and clearing blocked emotions. I can testify to the strength of some of these clearing effects through my own experiments with similar sessions. ‘Overwhelm’ is a condition where you have stimulated too much emotional material, and you feel half-crazy and a bit on the edge. The advantage that binaural beats have in this application is that they are 100% under your control. You choose how often to listen, or when it is time to have a few days break to let things calm down again.

I have even heard from someone who lives in constant pain due to a spinal injury who found that binaural beats of a certain frequency allowed him to sleep. He appreciated the way that he could tune the frequency very precisely to meet his needs.

Again, it is the precision, controllability and repeatability of binaural beats compared to other means of influencing the organism that give them a real advantage here.

Are you still working on SbaGen? Will there ever be a GUI?

Unfortunately I don’t have time to work on new features due to having to earn a living. Whilst I would love to write a GUI, I think that realistically other things are going to get my attention before that in the limited free time that I have. So, unfortunately probably not.

Have you considered creating an iPhone or Android app?

No, sorry.

Further Resources

I-Doser doses reverse engineered for SbaGen

Monroe Institute entry on WikiPedia

Gnuaral Another cross-platform, open-source binaural beat application

Technoccult interview with HipGnosis, an electronic musician who uses binaural beats in his work.

July 22, 2010 9 comments