Taggenerative art

Algorave: Generative Dance Music


Vice reports on algorave music — algorithmically generated electronic dance music:

“I’m a live coder, and over the last ten years I’ve been writing code to try to make people dance. That’s my aim,” Alex said. Writing code to make music has been a decade-long interest for Alex and Nick, but the epiphany to transport it into a club environment didn’t come along until a couple of years back. “Nick and I were driving up to Nottingham for an event, and we tuned into a pirate radio station called Rogue FM,” Alex said. “DJ Jigsaw was on, playing loads of happy hardcore, and that sort of influenced our set that night. At that point, it became algorave.”

By their own description, “Algoraves embrace the alien sounds of raves from the past, and introduce alien, futuristic rhythms and beats made through strange, algorithm-aided processes.” Alex attempted to breakdown the function of live coding in simplistic terms: “It’s a bit like making a knitting pattern or something; you come up with this usually quite simple way of describing patterns—this is my approach—and then use this as a sort of language for describing your music.”


I wonder what’s typically used for this — SuperCollider? Update: Lots more info on live coding at Toplap — looks like lots of different programming environments are used.

See also: Songs in the Key of F12

The Generative Art of Syntopia

3D Fractal Engine

Syntopia makes beautiful fractal and generative art, much of if it with their own open source software Fragmentarium.


Trippy 3D Fractal Video

3D Fractal Images

Evolutionary, algorithmic & generative design round-up

Generative art by Jared Tarbell

Digital Cut-Ups: Teaching Creative Writing with Programming

Here’s a short piece I wrote for ReadWriteWeb about a course at ITP:

So how exactly is Python programming useful in creative writing? Parrish’s course doesn’t deal with artificial intelligence, or attempts at creating narratives or creating interactive hypertext or anything like that. It covers, for lack of a better term, procedural poetry. Typically, a student takes a starting set of text, writes a Python program to modify that text and then interprets the results.

Parrish cited non-electronic procedural poetry experiments as inspirations for the course. For example, he talked about Raymond Queneau’s Cent mille milliards de poèmes, a book in which the text has been cut into strips that can be re-arranged to create nearly endless configurations:

Parrish also mentioned Ted Berrigan’s Sonnets and David Melnick’s PCOET. Parrish didn’t mention them in his talk, but the course website also mentions Brion Gysin and William S. Burroughs’ work with the cut-up technique.

ReadWriteWeb: Teaching Creative Writing with Programming

See also:

My interview with Douglas Rushkoff on why YOU should learn to program

William S. Burroughs’s computer artworks – “Cybernetic Cut-ups”

Otomata – Flash-based Cellular Automata Music Sequencer


Evolutionary, algorithmic & generative design round-up

Michael Piasecki's Cellular Bowl

Shapeways has a round-up of evolutionary, algorithmic & generative design projects, including the “cellular bowl” above, designed with Processing.

The marriage of tech and design is all around us. In a world where everything is designed a meta “way to design” that algorithmically cuts through the clutter is very appealing. A perfect design algorithm could potentially engender choice in design the same way that Google’s PageRank set of algorithms do for the web. And this is what generative design already partially does. It simplifies design by codifying it and somewhere within lies the promise of “true”, “simple” & “beautiful” design.

With technologies such as 3D printing letting everyone design or co-design things there is also a real need for generative tools. They allow for unique designs but since each is machine made, the marriage is a conceptually comfortable and inexpensive one. Also, rather than forcing the customer into a “blank canvas conundrum” whereby the sheer possibility overwhelms them to the point inactivity, generated models could lead to choice or guided choice in design.

Shapeways: Dasign: data driven, evolutionary, algorithmic & generative design

(via Bruce Sterling)

AttractiveCity – an interactive City generator

AttractiveCity – an interactive City generator from steffiX_stefanieSixt on Vimeo.

(via Bruce Sterling)

Software for creating 3D cellular automata

Rabbit 3D cellular automata

Rabbit .2 is a plugin for Grasshopper 3D (a generative modeling tool for Rhino) for visualizing 2D cellular automata in 3 dimensions.

(via Social Physicist)

See also:

Conway’s Game of Life generates a city

Conway’s Game of Life generates a city

A 3D model city has been generated using the open source, easy to learn programming language Processing.

(via Digital Urban via Bruce Sterling)

See also: Slime mould could design Tokyo’s railway

3D Fractal Images

3d fractal

Real 3D Mandelbulbs

(First saw this via Social Physicist, have seen it several places since)

Generative art by Jared Tarbell

Sand Traveler by Jared Tarbell

henon phase deep by jared tarbell

Gallery of Computation

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