Tim Maly reports on Alex Gianturco, an EVE Online
World of Warcraft player who uses espionage and psychological warfare to destroy rival guilds:
An aggressor, he says, can untie the binds of community by putting pressure on the group until individuals stop thinking of themselves as part of the larger collective. Power blocs in Eve are made up of alliances, which are made up of corporations, which are made up of individual people. In a strong alliance, individuals think of themselves as part of the greater whole. As an alliance weakens, individuals experience a shift in identity. They think differently about who they are.
“Pressure and not having any fun in the game makes pilots blame the alliance for their failures — ‘my alliance sucks, but my corp is great’?“ Gianturco says. “Enough people shift identity from ‘I’m a member of Band of Brothers’ [an alliance] to ‘I’m a member of Reikoku’ [a corporation], and it’s just a matter of time before those corps blame one another for the alliance’s failures.”
When it comes to putting pressure on your enemies, not all adversity is created equal, he says. Dramatic wins or losses, though exciting, do little to turn the tide of war. Humans are quite adept as rationalizing these sorts of events. If you lose one big battle, you can tell yourself that the other guys cheated, or that it was server lag.
Instead, Gianturco suggests a campaign of sustained low-level misery. “The trick is to find what the enemy hates the most and feed it to them nonstop. You listen to their discourse and find the core of their identity and then step on it as hard as you can.”
Figuring out what part to step on is the job of Gianturco’s spies. With access to the private communications of his enemies, Gianturco can figure out what parts of the game they hate and then force them to live only that.
Full Story: The New Inquiry: How to Destroy a Community