PlanIT is building a city in Portugal as a test of its “Urban OS” concept, hoping to sell “instant cities” in China and Inida in the future.
“It’s a bit of a bloodbath really,” says Lewis, who began studying it while still at Microsoft. “They’re using techniques older than God. All of the technology is being used on the design end. No one can look into the future and ask ‘If I put better glass into this building, what does that do for energy efficiency down the road?’ You have developers building to do a quick flip, and eventually the building becomes so inefficient and so expensive to fix they have to knock it down. There’s no process and no lifecycle management. The industry is fragmented and the consolidation that’s happened everywhere else hasn’t happened here.”
A Harvard Business School case study (pdf) published earlier this year echoed this view. Despite being a $4.6 trillion global industry, construction firms have had little incentive to integrate, consolidate, or otherwise become more productive. While non-farming industries have made productivity gains averaging 80% since the 1960s, the construction industry has become 20% less productive over that span. “Studies suggested that up to 75% of construction activities typically added no value,” the authors noted.
A City in the Cloud: Living PlanIT Redefines Cities as Software
PlanIT plans to make constructing buildings, and cities, as efficient as manufacturing automobiles.
Buckminster Fuller, thou art avenged.
PlanIT will have competition from open_sailing‘s open source SwarmOS, which open_sailing co-founder Cesar Harrada considers a spiritual successor to The Walking City.