May 11, 2009
Create your own video games with new DS game making game
Once you draw the objects that you’ll want to use in your game, you can jump into the programming tool, which asks you plain-language questions about what you want your objects to do. For example, when I put my main character dog Otis onto the screen, the game walked me through these steps:
1. Which frame of animation should I start out displaying?
2. Where should I be? Should I be alone, or attached to another object?
3. Should I be placed in exactly one spot, or in some general area?
4. Where/In what area?
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