MonthAugust 2010

Help Fund the Punk Mathematics Book

Tom Henderson, who I interviewed on his punk philosophy of mathematics, is writing a book and you can help fund it. He’s already surpassed his fund raising goal, but I’m sure he could always use more.

Punk Mathematics will be a series of mathematical stories. It is written for readers who are interested in having their minds expanded by the strange metaphors and implications of mathematics, even if they’re not always on friendly terms with equations. Better living through probability; the fractal dimension of cities and cancers; using orders of magnitude to detect bullshit; free will and quantum economics; and the mathematics of cooperation in a networked world on the brink of a No Future collapse.

Kickstarter: Punk Mathematics

Inception Inspired by an Uncle Scrooge Comic? (Updated)

Uncle Scrooge - The Dream of a Lifetime

Uncle Scrooge - The Dream of a Lifetime

I haven’t had a chance to read the whole comic yet, but this is getting a lot of buzz online: there was an old Carl Banks Uncle Scrooge comic in which the Beagle Brothers infiltrated Uncle Scrooge’s dreams, using some sort of apparatus invented by Gyro Gearloose, to get him to reveal the combination to his safe. Gyro, Donald, and the nephews show up but can’t wake Scrooge and the Beagle Brothers for fear of serious mental repercussions, so they send Donald into Scrooge’s dream.

Uncle Scrooge: The Dream of a Lifetime

(Thanks to Walter Smith and Matt Staggs)

Update: Commenter Your Obedient Serpent says this is comic was by Don Rosa, not Carl Barks, and it dates from 2002 – which is a lot less impressive.

UK Considers Regulating Intelligence Enhancing Drugs

Provigil

The government’s official experts on illegal drugs have been asked to look at whether intelligence-enhancing drugs, such as those used by students to boost performance in exams, should be banned.

Medical experts believe that a range of psychoactive drugs that includes those used to tackle the symptoms of Alzheimer’s and attention-deficit disorder in children, could fuel an already over-competitive society when used by the healthy.

Amid fears that the increase in online pharmacies means that such drugs are much more readily available, the Home Office has asked the Advisory Council on the Misuse of Drugs to see how this “rapidly evolving field” should be regulated. Just before she stepped down from office, the previous home secretary, Jacqui Smith, asked the advisory council to assess the harm – including that of possible psychological dependence or addiction – caused by this group of drugs when used by healthy adults.

Guardian: Government watchdog considers ban on IQ booster drugs

Photo by nym (CC)

Will Europe be Islamafied in 40 Years?

Islam

Spoiler: Probably not.

I’ve seen the video in question. This article is a year old, but I hadn’t seen it before. Worth bookmarking if you tend to get a lot of forwards on the subject.

This seven-and-a-half minute video “Muslim Demographics” uses slick graphics, punctuated with dramatic music, to make some surprising claims, asserting that much of Europe will be majority Muslim in just a few decades. It says that in the past two decades, 90% of all population growth in Europe has been Muslim immigration. […]

But are any of the video’s statistics true?

Spoiler: Some, but the video is wildly misleading and contains many errors.

Population projection is an inexact science. No-one knows how many Muslims will be living in Europe or anywhere else by 2050. The current trends suggest that by 2050 Europe will have a bigger proportion of Muslims, although nothing like the level suggested in the video.
But the big assumption here is current trends. Levels of immigration and fertility change over time.
It is certainly true that immigrant communities often have higher fertility rates but over time these usually fall into line with the indigenous population. This might not happen with Muslim immigrants. But nobody can know and that’s why, according to Dr Hinde, it is so hard to guess the future.

BBC: Debunking a YouTube hit

Something this debunking doesn’t address: Islam is a religion, not an ethnicity. The number of individuals of middle eastern descent doesn’t equal the number of Muslims in a country.

Nassim Taleb Exposes Scam Perpetuated by Former Fed Vice Chairman

Nassim Taleb

Nassim Taleb “lowers” himself to doing journalism and writes at the Huffington Post:

The story is as follows. Last year, in Davos, during a private coffee conversation that I thought aimed at saving the world from, among other things, moral hazard, I was interrupted by Alan Blinder, a former Vice Chairman of the Federal Reserve Bank of the United States, who tried to sell me a peculiar investment product. It allowed the high net-worth investor to go around the regulations limiting deposit insurance (at the time, $100,000) and benefit from coverage for near unlimited amounts. The investor would deposit funds in any amount and Prof. Blinder’s company would break it up in smaller accounts and invest in banks, thus escaping the limit; it would look like a single account but would be insured in full. In other words, it would allow the super-rich to scam taxpayers by getting free government sponsored insurance. Yes, scam taxpayers. Legally. With the help of former civil servants who have an insider edge.

I blurted out: “isn’t this unethical?” I was told in response, “We have plenty of former regulators on the staff,” implying that what was legal was ethical.

He goes on to note:

The more complex the regulation, the more bureaucratic the network, the more a regulator who knows the loops and glitches would benefit from it later, as his regulator edge would be a convex function of his differential knowledge. This is a franchise. (Note that this franchise is not limited to finance; the car company Toyota hired former U.S. regulators and used their “expertise” to handle investigations of its car defects). […]

The more complicated the regulation, the more prone to arbitrages by insiders. So 2,300 pages of regulation will be a gold mine for former regulators. The incentive of a regulator is to have complex regulation.

He doesn’t offer any remedy, but it does make more clear something I’ve been wondering about since I started following him: on the one hand, he calls himself a libertarian and skewers regulators, and on the other he says stuff like this:

Complex derivatives need to be banned because nobody understands them and few are rational enough to know it. Citizens must be protected from themselves, from bankers selling them “hedging” products, and from gullible regulators who listen to economic theorists.

I’ve always wanted to ask him about this apparent contradiction: who exactly is supposed to do this banning of derivatives and why should they be trusted? This article gives some clarity: he thinks there should be rules, but they shouldn’t be overly complex, because that breed corruption.

The idea that we should have hard and fast, clear rules as opposed to “regulation” is supported by the failure of the SEC’s revision of certain firms’ debt-ratio requirements. From Reason:

In 2004, the international Committee on Banking Supervision issued Basel II, an accord on banking regulation. In its wake, the SEC revised its regulations to allow five broker-dealer firms with more than $5 billion in capital—Lehman Brothers, Bear Stearns, Merrill Lynch, Goldman Sachs, and Morgan Stanley—to participate in a voluntary program that changed the way their debt was calculated. The existing net-capital rules required firms to keep their debt-to-net capital ratios below 12-1 and to issue warnings if they started to get close to that. Under the new rules, broker dealers increased these ratios significantly. Merrill Lynch, for instance, hit 40-1. This was possible because the rule changed the formula for risk calculations and instituted more subjective, labor-intensive SEC oversight in place of hard and fast guidelines. “They constructed a mechanism that simply didn’t work,” former SEC official Lee Pickard told The New York Sun on September 18. “The SEC modification in 2004 is the primary reason for all of the losses that have occurred.”

So I’m guessing Taleb draws a line between banning a practice and “regulating” it – and between having rules that banks must follow and “regulating” them. It’s an interesting distinction and I wonder what other self-styled libertarians would think about it.

Taleb also notes how the debate over government and regulation goes back to Ancient Greece at least – which is a discouraging reminder that almost any modern debate we have on almost any subject goes back for centuries. It’s enough to make you want to live in a bathtub and nourish yourself onions.

Indie Game Designers Luke Crane and Jared Sorensen on Transhumanist RPG FreeMarket – Technoccult Interview

FreeMarket

New York based game designers Luke Crane (of Burning Wheel and Mouse Guard fame) and Jared Sorensen (known for octaNe and the various games released through his Memento Mori imprint) are sometimes referred to as godfathers of the indie game scene. Tomorrow they’re releasing their new game FreeMarket at GenCon – you can find them at booth #1732. I talked to them a couple weeks ago about what FreeMarket’s all about.

Could you briefly go over what FreeMarket is and why it’s different from other role playing games?

Luke Crane: FreeMarket is a transhumanist RPG in which players take on the roles of telepathic, immortal infovores living on a space station orbiting Saturn.

Jared: That’s also what makes it different from other RPGs.

Luke : In order to get ahead on the station, players must make friends, cooperate and give gifts to one another. Doing so enhances a player’s reputation. Players can then spend this reputation to accomplish personal goals. It uses a unique card-based mechanic, comes in a box and is really pretty.

Jared Sorensen and Luke Crane
Left: Jared Right: Luke

It also sounds like it’s a more intellectual game than most – you’ve said you can, for instance, play the role of a philosopher and have that be meaningful within the game.

Luke: Yeah, but don’t think you can’t play Soulshitter Killfuck and have fun, too. But, unlike many other games that I’ve played, you can play an artist and have serious conflict about what you do. It’s impossible to just make a piece of art in this game and have it sit there, inert. Art is controversial.

Jared: And conflicts (especially philosophical, critical and artistic) are both internal and external and can have wide-reaching and unplanned repercussions.

Right. So you could do a more typical hack and slash scenario, or you could do something where you’re dealing with post-scarcity speculation. Or maybe both.

Luke: Yes. But the “typical” scenario is also turned on its ear.

Jared: Definitely. “Death artists” is a common FreeMarket trope we see in our games.

Luke: You can kill the living shit out of something in the game. In fact, when you get into a fight, someone is going to die, period. But that is very costly, so you better be ready to have another side to your character. You better be ready to cooperate and give gifts. Otherwise, you’re not going to survive.

Jared: Some of the nicest people on FreeMarket Station are killers… because they have to be nice in order to remain viable members of society.

FreeMarket 1

So you can kill or be killed in the game?

Jared: Yes, but not permanently

What do you mean?

Luke: Yeah, the station just resuscitates you or reloads your back up into a new body if you’ve “perfect deathed.”

Jared: There are different levels of death… from induced death to brain death to total bodily destruction. If you just go around murdering people left and right, people are going to shun you and you’re going to burn your social capital to ashes.

Luke: Right, killing costs a lot of your reputation.

Jared: Especially if you’re killing people who are valuable members of the society. Assholes who kill each other off can get away with that for a while

Luke: *Laughs* True!

Jared: But kill a baker? Or a garbage man? You are FUCKED.

FreeMarket 2

I haven’t role played in years, and it’s been even longer since I’ve been at all serious about playing. But Free Market sounds like something I’d like to play. Do you think this is the sort of game that people who have lost interest in role-playing or maybe never even role played before would get into?

Luke: YES

Jared: We had a woman play — she was the CFO of a game company — who had never played an RPG before. She got it in five minutes. It was awesome.

Luke: It’s different. It’s not about roll-to-hit and not a number style play. People who are diehard RPG players have the most trouble with it, actually.

Was that your intention? To create a game for non-gamers?

Luke: No, we just wanted to create a game that we liked (and that Peter Adkison would like).

Jared: We wanted to create a game for people interested in science fiction.

Luke: That, too!

Jared: Not SF gaming, but actual SF.

Luke: Yeah, this isn’t space pirate romance.

Jared: No travel, no aliens. Which are two mainstays of the game genre.

You’ve said before this is the first actual science fiction game.

Jared: We say a lot of things.

Luke: *Laughs* True. Paranoia is the first science fiction roleplaying game. Our friend Joshua made a really neat science fiction game called Shock, but it’s not really an RPG.

What makes it a science fiction game and other sci-fi themed games NOT science fiction games?

Luke: They’re about fighting and romance. FreeMarket is about time, space and identity.

And economics?

Luke: Not really!

Jared: D&D is as much about economics as FreeMarket. The title of the game is ironic commentary — the space station was renamed “FreeMarket Station” by its residents and it’s probably ironic commentary by us as well.

So it’s not Milton Friedman: The Game?

Jared: Hah, no.

Luke: Unfortunately, no. Milton Friedman would probably hate the economy in this game.

Jared: More Malcom Gladwell.

Luke: There’s no money. No market.

Jared: That’s the joke. The market is one of ideas.

FreeMarket 3

More “free” than “market.”

Jared: And it’s a truly free society. For the first time ever, people have real freedom. And it’s terrifying.

Luke: Utterly.

And you’re going to be giving the game, sans artwork, away for free online at some point, correct?

Luke: We already did that.

Jared: With artwork even.

Luke: We gave away a PDF from November to April. We took it offline while we launch.

Jared: It was limited to 1,000 people. And we used that for our “colony program.”

Luke: I’m sure it’s out on torrent sites.

Jared: It totally is.

Luke: We’re discussing the future fate of the electronic life of FreeMarket. We need to see how well the printed version does. You can definitely get a sense of the game from the PDF. But to play it, it’s best to have the materials—the cards and chips.
FreeMarket hazard

How did you get interested in transhumanism and why did you decide to write a game based around it?

Luke: I’ve been a fan of cyberpunk since I had a brain…since about 1991. Transhumanism seems like the next natural step. It’s like cyberpunk, but without the 1980s and with some more thoughtful science fiction.

Jared: The game has gone through a lot of development and research but even from the first step we knew “transhuman science fiction” was going to be its thrust. And it was kinda unexplored as a game subject at the time (2007).

Luke: Yeah, somebody said to us, “What would you do with X” and we both said, “Transhumanist SF RPG. Space stations and weird technology.” I think I was reading Bruce Sterling at the time.

I suppose it would be hard to create a normal hack and slash transhumanist game. Unless you count Rifts or something.

Jared: You can play out brutal combat sequences in FreeMarket and it’s very satisfying. It’s just the consequences are all backward and upside down.

Luke: Rifts is totally transhumanist. But Eclipse Phase, our cousin, is a TH game about fighting. Did I just say that out loud?

Jared: *Laughs* Except that DEE-BEES are not human (so really, it’s transdimensional).

Luke: Fuck.

Jared: Rifts also has space whales I think.

Were virtual worlds like MOOs and MUSHes and newer things like Second Life an influence?

Jared: Definitely.

Luke: Absolutely. Facebook, Myspace, and Twitter too.

Jared: Everything from MUDs and Second Life to Facebook, dating sites and Slashdot.

Luke: Good science fiction expresses the present through the fiction of the technology. We wanted FM to feel like an outgrowth of today.

FreeMarket 4

How were social networking sites an influence?

Luke: Well, in the game, you friend each other. Friending each other increases your overall reputation and provides “social insurance.” The more friends you have, the harder it is for you to be kicked out of the community. So the influence is rather naked. It was more “What if that shit was about people and real life rather than your profile?”

Why wouldn’t everyone just friend everyone then?

Luke: Hah, well, do you go around friending everyone on Facebook? Do you love the people who do nothing but friend you?

No, but it doesn’t really keep me from getting kicked off my space station.

Jared: There are game equivalents of “like” and “mod down” buttons, social groups and trolling. There are people on the station who try and friend everyone. But friending carries serious social implications. Friending is like allowing someone access to your Google Calendar. And Ebay account. And email. Etc.

So there’s a real trust relationship there.

Luke: And if you’re worried about getting kicked off, then I don’t know if we should be friends. because you’re obviously up to something that’s going to get me in trouble. When your reputation tanks, your friends all take a hit, too.

Jared: Klint’s friends are all switchers, breakers and wetworkers! Don’t friend him!

What advice would you give people who want to be game designers?

Jared: continue to want to be that.

Luke: *Laughs* Play lots of games. Start breaking games. And then play your games. And break them. Also, recruit tolerant friends.

Jared: And stay the hell off of game forums.

Luke: That, too.

Are there any books on game design you’d recommend?

Luke: I like Rules of Play by Salen and Zimmerman. But Jared and I are both self-taught.

Jared: Also Understanding Comics by Scott McCloud.

Luke: Oh, yes!

Why Understanding Comics?

Luke: Because it’s the single best deconstruction of a medium around there. It teaches you how to think structurally and critically. It shows you how to clearly break down complicated stuff.

Jared: And if you get a chance to come to a convention seminar by Luke and me, I seriously recommend it.

Anything else you’d like to say to readers?

Jared: Replace your body as soon as possible! But don’t throw out the original packaging just in case.

Luke: Always back up your memories. Unless you need to forget.

Special thanks to Jesse for suggesting this interview!

FreeMarket

During Effective Communication, Participants’ Brains Synchronize

neural coupling

Researchers studying human conversation have discovered the brains of listeners and speakers become synchronized, and this “neural coupling” makes for effective communication. In essence, the participants’ brains connect in a kind of “mind meld.”

Psychologist Uri Hasson from Princeton University wanted to find out which areas of the brain were active during speaking and listening to a conversation to test a hypothesis that there is more overlap between these brain areas than generally assumed. It has been noted, for example, that people taking part in conversations will often subconsciously imitate each other’s grammar, rates of speaking and even gestures and posture.

PhysOrg: Good conversation results in a ‘mind meld’

(via Kyle)

People Initially Overestimate Then Later Underestimate Their Abilities

feeling defeated

Have you ever bought a new electronic device, or tried a new activity, and then dropped it because you were sure you couldn’t possibly master it? Well, don’t give up so quickly. […]

Then, after trying, they were asked how quickly they’d become good at it. But this time they were pessimistic and thought it’d take them longer to learn than it actually did.

Scientific American: People Initially Overestimate Then Later Underestimate Their Abilities

(via Kyle)

Photo by Patricia H. / CC

Interview with Grant Morrison Documentary Maker


Preview of the documentary, Grant Morrison: Talking with Gods.

Wired interviews Patrick Meaney, director of the forthcoming Grant Morrison documentary recently previewed at ComicCon.

Wired.com: What did you learn about Morrison while doing this film that you were unaware of before you started it?

One of the most interesting things I found out from talking to him was how autobiographical Flex Mentallo is. I always liked Flex, but I never realized how much it drew from his own life. And after hearing him talk about his childhood and growing up, it makes a lot more sense and has a lot of added resonance.

Wired.com: What was he most excited to talk about?

Meaney: He was excited to talk about pretty much anything we asked, but I think he was most interested in discussing the philosophical aspects of his work, and the way that his work in the past decade or so has been an extension of the philosophical and magical approach to storytelling he began with The Invisibles.

Most interviews with Morrison today focus a lot on how works like Batman or Final Crisis connect to larger trends in comics or the DC Universe. But they’re also very tied to his view of the universe, and the way that both he and our society experienced a depression in the ’00s. I think that you’ll walk away from the documentary with a new context for understanding all the work he did in the ’00s, and an ability to see how it connects to the events in his life.

Wired: Doc on Comics God Grant Morrison Fires Up Comic-Com Fandom

Previously: Grant Morrison documentary due by next year’s Comic-Con International

Defense options limited for Colton Harris-Moore

Colton Harris-Moore

There’s little doubt among legal experts that Colton Harris-Moore’s best bet to avoid a lengthy prison term is to mount a defense that highlights his troubled upbringing and plays down the bravado of his two years on the run.

That’s already started.

His defense attorney, John Henry Browne, said on national television that the “Barefoot Bandit” isn’t interested in making money from his story. Harris-Moore didn’t have fun on the run, his lawyer said. He was lonely and scared.

Now, at 19, Harris-Moore could be facing years, if not decades, behind bars. Experts believe a trial — if no plea agreement is reached — is months away, at best.

Legal experts suggest that a successful defense likely will focus more on arguing for a reduced sentence than on challenging the facts in the dozens of crimes Harris-Moore is linked to.

HeraldNet: Defense options limited for Colton Harris-Moore

Update: From the Seattle PI:

He said Harris-Moore had a message for the public.

“He’s concerned that kids will think this is fun, and he wanted us to say publicly that it was not fun. He was scared to death most of the time he was on his ‘lark’,” said Browne. “It was not enjoyable … he was living in port-a-potties at times.”

© 2024 Technoccult

Theme by Anders NorénUp ↑