A drug that could give you perfect visual memory

RGS-14

Imagine if you could look at something once and remember it forever. You would never have to ask for directions again. Now a group of scientists has isolated a protein that mega-boosts your ability to remember what you see.

A group of Spanish researchers reported today in Science that they may have stumbled upon a substance that could become the ultimate memory-enhancer. The group was studying a poorly-understood region of the visual cortex. They found that if they boosted production of a protein called RGS-14 (pictured) in that area of the visual cortex in mice, it dramatically affected the animals’ ability to remember objects they had seen.

io9: A drug that could give you perfect visual memory

(via Edge of Tomorrow)

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Professor Abandons Grades for Experience Points

XP

A professor at Indiana University has instituted a system of gaining experience points through classwork instead of receiving traditional grades.

Lee Sheldon is an accomplished screenwriter and game writer, having worked on TV shows like ST:TNG and Charlie’s Angels as well as the Agatha Christie series of games from The Adventure Company. He now teaches game design courses for Indiana University’s Department of Telecommunications. Instead of assigning his students a grade at the end of the course, he instead starts every student at 0 xp and they earn points through completing quests like solo projects and quizzes in addition to grouping up for guild projects and pick up groups. How many points they have at the end of the course determines their actual “grade.”

Sheldon put the system in place so that his students were motivated by the game theory with which they were familiar. “The elements of the class are couched in terms they understand, terms that are associated with fun rather than education,” Sheldon said.

Escapist Magazine: Professor Abandons Grades for Experience Points

I could see this being a little more granular as well – awarding points in specific areas. At the end of the course, students could really assess where their strengths are. Over the course of a larger program of study (2-6 years or whatever), “experience points” in certain areas would really start to stack up. Having a bigger assessment of strengths would be more useful than a GPA or a list of pass/fails.

My alma mater Evergreen State College works something like this. You take only one class at a time. Each class is worth 16 credits, and the credits are usually spread across a few different areas. For example, I took a class called “Science of Mind” which awarded credits in cognitive psychology, neuroscience, philosophy, and statistics. If you don’t meet the objectives for one area of study, say statistics, you might lose credit for that subject, ending up with only 14 credits that quarter. There are no grades, so your GPA doesn’t suffer, but you won’t have as many statistics credits.

However, having a more defined set of areas that one could accumulate points over time through different classes and projects (“written communications,” “leadership,” “technical problem solving,” “mechanical aptitude,” etc. etc.) seems like it would be very useful for both the students themselves and for potential employers or graduate program committees or whoever else might need to evaluate a students strengths.

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Electro-shock experiment replicated in France

French torture TV show

A French TV documentary features people in a spoof game show administering what they are told are near lethal electric shocks to rival contestants.

Those taking part are told to pull levers to inflict shocks – increasing in voltage – upon their opponents.

Although unaware that the contestants were actors and there was no electrical current, 82% of participants in the Game of Death agreed to pull the lever.

Programme makers say they wanted to expose the dangers of reality TV shows.

They say the documentary shows how many participants in the setting of a TV show will agree to act against their own principles or moral codes when ordered to do something extreme.

BBC: French TV contestants made to inflict ‘torture’

This is, of course, a replication of the Milgram experiment.

Glenn Greenwald notes the irony of Fox News’s moral outrage over the incident.

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US Army claims WikiLeaks is a security threat

Julian Assange

(Above: WikiLeaks spokesperson Julian Assange)

To the list of the enemies threatening the security of the United States, the Pentagon has added WikiLeaks.org, a tiny online source of information and documents that governments and corporations around the world would prefer to keep secret.

The Pentagon assessed the danger WikiLeaks.org posed to the Army in a report marked “unauthorized disclosure subject to criminal sanctions.” It concluded that “WikiLeaks.org represents a potential force protection, counterintelligence, OPSEC and INFOSEC threat to the U.S. Army” — or, in plain English, a threat to Army operations and information.

WikiLeaks, true to its mission to publish materials that expose secrets of all kinds, published the 2008 Pentagon report about itself on Monday.

Lt. Col. Lee Packnett, an Army spokesman, confirmed that the report was real. Julian Assange, the editor of WikiLeaks, said the concerns the report raised were hypothetical.

“It did not point to anything that has actually happened as a result of the release,” Mr. Assange said. “It contains the analyst’s best guesses as to how the information could be used to harm the Army but no concrete examples of any real harm being done.”

New York Times: Pentagon Sees a Threat From Online Muckrakers

See also this interview with Julian Assange.

(via Wade)

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700-year-old Brain Found Preserved

700 year old preserved brain

ResearchBlogging.orgEvolutionary psychology tends to receive harsh criticism, and often rightly so. One of the main reasons for this is the severe lack of evidence for many of it’s proposals given that the paucity of fossilised brains fails to bolster many a case. And it isn’t even anyone’s fault. That’s just the way it goes sometimes, that the brain is a jelly-like substance that is subject to decay after death, and there’s no way we can objectively analyse or verify any differences in brains of long ago with brains of today.

This isn’t set to change anytime soon, but the remarkable discovery of a medieval child’s brain was the subject of a Neuroimage paper published recently. This is extremely exciting on many counts: the brain has been so fantastically preserved that it is possible to identify the frontal, temporal and occipital lobes, and even the sulci and gyri, the grooves and furrows channeled into brains.

However it is only the left-hemisphere that survived and not the entire brain, which had also shrunk to about 80% of it’s original weight due to the (natural) mummification process.

Neurowhoa: 700-year-old Brain Found Preserved

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Car hacking: disgruntled ex-employee disables cars remotely

Payteck

More than 100 car owners in and around Austin, Texas recently discovered that their cars wouldn’t start. Or that their horns wouldn’t stop honking — all night long. Or that their vehicle leases were suddenly (and luckily, temporarily) transferred to deceased rapper Tupac Shakur.

All of these annoyances were thanks to a former collection agent for Austin-based car dealership Texas Auto Center, who is accused of taking revenge on his former employer by remotely disabling more than 100 customer cars. Twenty-year old Oscar Ramos-Lopez reportedly gained unauthorized access into the dealership’s remote vehicle immobilization system, which allowed him to stop customer vehicles from starting or cause their horns to honk continuously. Ramos-Lopez is also said to have deleted customer accounts and swapped celebrity names for the names of actual customers, according to a report by Austin NBC affiliate KXAN.

The vehicle disabling technology, powered by Cleveland-based Pay Technologies (PayTeck), is only supposed to be used when someone fails to meet their auto loan or lease obligations. Austin police arrested Lopez on Wednesday charging him with breach of computer security.

PC World: Ex-Employee Wreaks Havoc on 100 Cars — Wirelessly

(Thanks Bill!)

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Gaming the real world – John Robb on Jane McGonigal’s TED talk

However, at this point the presentation breaks down. McGonigal then proceeds to think of ways gamers can be used to do things (which plays well with the users at TED). While I give her props for thinking about ways to generate ideas on how to fix global problems, she entirely misses the big idea.

Here’s the big idea. For active online gamers real life is broken. It doesn’t make any sense. Effort isn’t connected to reward. The path forward is confused, convoluted, and contradictory. Worse, there’s a growing sense that the entire game is being corrupted to ensure failure. So, why play it?

They don’t. They retreat to online games. Why? Online games provide an environment that connects what you do (work, problem solving, effort, motivation level, merit) in the game to rewards (status, capabilities, etc.). These games also make it simple to get better (learn, skill up, etc.) through an intuitive just-in-time training system. The problem is that this is virtual fantasy.

So the really big idea isn’t figuring out how to USE online gamers for real world purposes (as in the dirty word: crowdsourcing — the act of other people to do work for you for FREE — blech!). Instead, it’s about finding a way to use online games to make real life better for the gamers. In short, turn games into economic darknets that work in parallel and better than the broken status quo systems. As in: economic games that connect effort with reward. Economic games with transparent rules that tangibly improve the lives of all of the players in the REAL WORLD.

Global Guerrillas: Online Games, Super Empowerment, and a Better World

See also:

How to make an addictive video game

Jane McGonigal interview at WorldChanging

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Remembering Mac Tonnies

Mac Tonnies

Cryptoterrestrials

Mac Tonnies was a ufologist, the author of After the Martian Apocalypse and The Cryptoterrestrials, and the blogger behind Posthuman Blues. He died on October 19th, 2009 due to heart complications.

The Cryptoterrestrials was released posthumously on March 15th, 2010. Fortunately, Mac gave numerous interviews on the subject of his book prior to his death, including this one with the Ballardian and an interview on Coast to Coast AM.

Since his death, a dedicated community of friends and readers has been working to preserve his legacy. Blazingbetta (aka Sarah Multiverse) has started a Mac Tonnies tribute site, and Capn Marrrk has been hard at work archiving Posthuman Blues. I talked to both of them via instant message.

Read the rest of this entry »

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Brain Naturally Follows Scientific Method

Brain naturally follows scientific method

It turns out that there is a striking similarity between how the human brain determines what is going on in the outside world and the job of scientists. Good science involves formulating a hypothesis and testing whether this hypothesis is compatible with the scientist’s observations. Researchers in the Max Planck Institute for Brain Research in Frankfurt together with the University of Glasgow have shown that this is what the brain does as well. A study shows that it takes less effort for the brain to register predictable as compared to unpredictable images.

Alink and colleagues based this conclusion on the characteristics of responses in the primary visual cortex. It is known that the primary visual cortex is critical for vision and that responses in this brain area create a map of what we are currently looking at. Alink and colleagues, however, for the first time show that images induce smaller responses in this area when they are predictable. The implication of this finding is that the brain does not just sit and wait for visual signals to arrive. Instead, it actively tries to predict these signals and when it is right it is rewarded by being able to respond more efficiently. If it is wrong, massive responses are required to find out why it is wrong and to come up with better predictions.

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Psychopaths’ Brains Wired to Seek Rewards, No Matter the Consequences

Psychopath

The brains of psychopaths appear to be wired to keep seeking a reward at any cost, new research from Vanderbilt University finds. The research uncovers the role of the brain’s reward system in psychopathy and opens a new area of study for understanding what drives these individuals.

“This study underscores the importance of neurological research as it relates to behavior,” Dr. Francis S. Collins, director of the National Institutes of Health, said. “The findings may help us find new ways to intervene before a personality trait becomes antisocial behavior.”

The results were published March 14, 2010, in Nature Neuroscience.

Science Daily: Psychopaths’ Brains Wired to Seek Rewards, No Matter the Consequences

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Guest Post: Some of the most deranged characters of the Golden Age of comics

This is a guest post by Bill Whitcomb

Dr Mortal

Dr. Mortal

Dr. Mortal was an elderly, but brilliant mad scientist who lived outside the city with Marlene, his attractive young niece. Marlene discovers her uncle is creating monsters such as his Super Automaton, Man-Ape, and the Infra-Red Monster.

Again with the Comics: Dr. Mortal.

711 Guest Post: Some of the most deranged characters of the Golden Age of comics

711

One thing’s for sure — no other had the same occupation as this one. He roamed the underworld by night, in search of villains to bring in, like a good superhero should. But in the daytime, he hung around the jail where he was a convicted inmate.

Toonopedia: 711

International Catalog of Superheros: 711

Madam Fatal

(Click to see full size)

Madame Fatal

Madame Fatal is notable for being a male superhero who dressed up as an elderly woman and as such is the first cross-dressing comics hero. The original incarnation of the more famous cross-dressing character, Red Tornado, later that year, would become the first cross-dressing heroine.

Wikipedia: Madame Fatal

Again with the Comics: Madame Fatal

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Different parts process deliberately recalled and spontaneously triggered memories

Photography, memory, and mental models by Kevin Dooley

The studies in Kristiina Kompus’s dissertation show that these two different ways of remembering things are initiated by entirely different signal paths in the brain. Efforts to retrieve a specific memory are dealt with by the upper part of the frontal lobe. This area of the brain is activated not only in connection with memory-related efforts but also in all types of mental efforts and intentions, according to the dissertation. This part of the brain is not involved in the beginning of the process of unintentionally remembering something as a response to external stimuli. Instead, such memories are activated by specific signals from other parts of the brain, namely those that deal with perceived stimuli like smells, pictures, and words. Sometimes such memories are thought to be more vivid and emotional; otherwise they would not be activated in this way. But Kristiina Kompus’s dissertation shows that this is not the case — memories do not need to be emotionally charged to be revived spontaneously, unintentionally. Nor do memories that are revived spontaneously activate the brain more than other memories.

Science Daily: Different Signal Paths for Spontaneous and Deliberate Activation of Memories

(Photo credit: Kevin Dooley / CC)

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Harry Clarke’s illustrations for Edgar Allan Poe

The Colloquy of Monos and Una by Harry Clarke

A Journey Around My Skull scanned Harry Clarke’s illustrations for Edgar Allan Poe’s Tales of Mystery and Imagination. Stunning stuff.

A Journey Around My Skull: Harry Clare, illustrations for E.A. Poe

(via Coilhouse)

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The First Decade of Computer Art (1965-1975)

The First Decade of Computer Art (1965-1975)

The First Decade of Computer Art (1965-1975)

The First Decade of Computer Art (1965-1975) (PDF)

(via Social Physicist)

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What would it cost to make you STOP making art?

Superfly by Mike Diana

Read more, and answer, at the Psychetect web site

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The Dropout Economy

Mobile Phone Chargers

sacramento tent city

Resilient communities hit Time:

Imagine a future in which millions of families live off the grid, powering their homes and vehicles with dirt-cheap portable fuel cells. As industrial agriculture sputters under the strain of the spiraling costs of water, gasoline and fertilizer, networks of farmers using sophisticated techniques that combine cutting-edge green technologies with ancient Mayan know-how build an alternative food-distribution system. Faced with the burden of financing the decades-long retirement of aging boomers, many of the young embrace a new underground economy, a largely untaxed archipelago of communes, co-ops, and kibbutzim that passively resist the power of the granny state while building their own little utopias. [...]

Work and life will be remixed, as old-style jobs, with long commutes and long hours spent staring at blinking computer screens, vanish thanks to ever increasing productivity levels. New jobs that we can scarcely imagine will take their place, only they’ll tend to be home-based, thus restoring life to bedroom suburbs that today are ghost towns from 9 to 5. Private homes will increasingly give way to cohousing communities, in which singles and nuclear families will build makeshift kinship networks in shared kitchens and common areas and on neighborhood-watch duty. Gated communities will grow larger and more elaborate, effectively seceding from their municipalities and pursuing their own visions of the good life. Whether this future sounds like a nightmare or a dream come true, it’s coming.

Time: The Dropout Economy

(via Global Guerrillas)

See also:

My Evoke post Dinner 2020.

Posts tagged “recession hacking”

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Neanderthals Not Dumb, but Made Dull Gadgets

blades and flakes

After analyzing tools used by Neanderthals, British and American archaeologists say they were just as well-crafted as those used by our ancestors.

Flakes — wide-bodied stones used for cutting by Neanderthals and Homo sapiens — are just as useful, if not moreso, than narrow stone blades later favored by modern humans, who charged out of Africa 50,000 years ago and soon replaced their larger, hairier European forerunners.

“It’s not a better technology, it’s just a different technology,” said Metin Eren, a University of Exeter experimental archaeology student. [...]

The superiority of blades has long been seen as evidence of human superiority. But according to Eren’s team, blades had only one advantage: they can be easily attached to shafts.

Wired Science: Neanderthals Not Dumb, but Made Dull Gadgets

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Alex and Allyson Grey healing after car accident

Greys car

Alex and Allyson Grey are recovering after a serious car accident:

Nothing like a brush with death to help you appreciate life. On March 7th, around 1 pm, our lives changed dramatically. A beautiful clear day, we were returning to New York after celebrating Allyson’s father’s birthday in New Hampshire. Driving down freeway I-91 in Vermont, going around 65 mph, a very large dark gray SUV was alongside us on the left. Suddenly the SUV pulled into us, forcing us off the road onto the very rough shoulder of the road, our tire blew out, and we started swerving wildly back across the highway, into a shallow ravine, going so fast we drove directly up two trees and stopping abruptly against a granite outcropping, our car facing heavenward. “Oh God, Oh God!” we cried. “My back!” we echoed. “The cars on fire we’ve got to get out!” The doors were up too high off the ground to get out so we had to unbuckle and fall back into the back seat and jump from there to the ground. We hobbled to the side of the road. By this time some cars were stopping to help, but not the SUV. Some very kind strangers were consoling us and calling 911. State troopers and emergency vehicles arrived . Our car was totaled.

CoSM Blog: Grateful to be Alive!

(via Cole Tucker)

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Your Computer Really Is a Part of You

Heidegger schematic

The findings come from a deceptively simple study of people using a computer mouse rigged to malfunction. The resulting disruption in attention wasn’t superficial. It seemingly extended to the very roots of cognition.

“The person and the various parts of their brain and the mouse and the monitor are so tightly intertwined that they’re just one thing,” said Anthony Chemero, a cognitive scientist at Franklin & Marshall College. “The tool isn’t separate from you. It’s part of you.”

Chemero’s experiment, published March 9 in Public Library of Science, was designed to test one of Heidegger’s fundamental concepts: that people don’t notice familiar, functional tools, but instead “see through” them to a task at hand, for precisely the same reasons that one doesn’t think of one’s fingers while tying shoelaces. The tools are us.

This idea, called “ready-to-hand,” has influenced artificial intelligence and cognitive science research, but without being directly tested.

Wired Science: Your Computer Really Is a Part of You

(via Cole Tucker)

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Interview with me about Psychetect at the G-Spot

Psychetect release party

(Above: Me playing at the Psychetect album release party)

Psychetect interview on the G-Spot

A couple notes:

1. I announce during the interview the upcoming City of Dead Toys EP, a collaboration between Skerror and me.

2. I’ll be opening for The Steven Losambras at The Parlour in PDX on April 30th.

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HipGnosis – the Technoccult interview

Eric Young - HipGnosis

HipGnosis is the recording name of the Des Moines based electronic musician Eric Young. In addition to producing, Eric also DJs the Glitch.fm online radio show Between Zero and One every Wednesday from 10PM-12AM (CST).

Klint Finley: How would you describe your music to someone who’s never heard it?

HipGnosis: Wow. Hmm. Experimental, psychedelic, electronic dance music combined w/ elements of hip-hop, classical, and plain weirdness.

I was classically trained, though I don’t play any “traditional instruments” any longer. Now I play a computer.

Read the rest of this entry »

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How to make an addictive video game

human sized hamster wheel

Cracked has a surprisingly interesting article on the psychology of rewards and how it’s applied to game design:

Do you like your job?

Considering half of you are reading this at work, I’m going to guess no. And that brings us to the one thing that makes gaming addiction–and addiction in general–so incredibly hard to beat.

As shocking as this sounds, a whole lot of the “guy who failed all of his classes because he was playing WoW all the time” horror stories are really just about a dude who simply didn’t like his classes very much. This was never some dystopian mind control scheme by Blizzard. The games just filled a void.

Why do so many of us have that void? Because according to everything expert Malcolm Gladwell, to be satisfied with your job you need three things, and I bet most of you don’t even have two of them:

Autonomy (that is, you have some say in what you do day to day);

Complexity (so it’s not mind-numbing repetition);

Connection Between Effort and Reward (i.e. you actually see the awesome results of your hard work).

Most people, particularly in the young gamer demographics, don’t have this in their jobs or in any aspect of their everyday lives. But the most addictive video games are specifically geared to give us all three… or at least the illusion of all three.

Cracked: 5 Creepy Ways Video Games Are Trying to Get You Addicted

(via Social Physicist)

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Jeffrey and Marci Beagley sentenced to 16 months of prison for their son’s faith-healing death

Beagleys

Clackamas County Circuit Court Judge Steven Maurer sentenced Jeffrey and Marci Beagley to 16 months in prison this afternoon, calling the couple’s decision to not seek medical care for their 16-year-old son, Neil Beagley, a “crime that was a product of an unwillingness to respect the boundaries of freedom of religious expression.” [...]

“The idea of sending Jeffrey and Marci Beagley to prison is heart-wrenching,” Maurer said in a lengthy explanation of his sentence. “I think, certainly, that I’m in complete agreement with the jurors who observed that the Beagleys are good people.”

But Maurer said too many children had died unnecessarily because of the church’s beliefs: “It needs to stop.”

Oregon Live: Jeffrey and Marci Beagley sentenced to 16 months of prison for their son’s faith-healing death

(via Religion News Blog)

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Guest Post: Some resources for thinking about systems

Fractal by mike 23

(Image Credit: mike 23 / CC)

This is a guest post by Chris Arkenberg. Many readers wanted to know more about systems thinking after my interview with Chris, so he’s returned to provide us with some resources. – Klint

The term “systems thinking” has a few different connotations. Classically, non-linear dynamic systems represents a set of principles that describe the organization of energy as an extropic function of information, driven by power laws and bounded by limits. The formulas within this domain are often applied to natural systems such as populations, fluid dynamics, and so-called chaotic processes like dripping faucets and epileptic seizures. Some of the better-known ideas within dynamic systems are attractors, bifurcations, and the process of iteration.

Read the rest of this entry »

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Intendix Brain-Computer Interface goes commercial

Intendix

The world’s first patient-ready and commercially available brain computer interface just arrived at CeBIT 2010. The Intendix from Guger Technologies (g*tec) is a system that uses an EEG cap to measure brain activity in order to let you type with your thoughts. Meant to work with those with locked-in syndrome, or other disabilities, Intendix is simple enough to use after just 10 minutes of training. You simply focus on a grid of letters as they flash. When your desired letter lights up, brain activity spikes and Intendix types it. As users master the system, a few will be able to type as quickly as 1 letter a second. Besides typing, it can also trigger alarms, convert text to speech, print, copy, or email. Retailing for €9000 (~$12,250), Intendix isn’t cheap, but it’s the first thought to type system available that’s geared towards easy to setup personal use in the home. Brain computer interfaces just got more accessible, and that’s a step towards them becoming more common all over the world.

Singularity Hub: Intendix, The Brain Computer Interface Goes Commercial

(via Edge of Tomorrow)

See also:

Chris Arkenberg’s 3 Scenarios for Brain Computer Interface.

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Technoccult Presents

<a href="http://psychetect.bandcamp.com/album/return-to-the-wasteland">Awakening by Psychetect</a>

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